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4/20/2019 8:32:37 AM
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Why so many complains against Lunas Howl and Not Forgotten?

I see complains all over the forums about how Lunas Howl and Not Forgotten are OP and I just don't see why? Sure, in the hands of a skilled player they cause havoc, but so do Ace of Spades and Thorn? The Recluse will shred you up close, but so will any shotgun or other 900 rpm submachine guns? I am a shitty player and I can barely hit a stationary...wall. Still I go toe to toe with Lunas and not forgotten players and they die just as easy as players with other weapons. When I die, it's not because of a certain weapon, I die because I have poor map awareness and because other players are better at angling and positioning themselves. When facing other shitty players, with or without a pinnacle weapon, it's a tossup who reacts fastest and who can land those head shots first. So, if you think you get killed because of the weapons, maybe you should consider if you would not feel exactly the same about another gun if Lunas and Not Forgotten was not in the game? Maybe it's not the weapons, but the players better angling and positioning that kill you? Just a thought...
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  • My problem with them is how they are objectively op. Like sure a crap person can't make use of it ain any way different, but with how it is in the hands of someone who can use a 180, the time of one more shot between the 3rd and 4th is surprisingly important, especially at Match Point in a 1v1. It's a little unfair that a perk on a gun changed the fate of the game over the skill of landing the fourth shot when the target is just a hair inch from cover. The perk needs a rework to be in line with recluse. Pinnacle weapons should have a baseline requirement of a kill for their bonus damage to just start cheesing people. Without it on Luna, every fight is a cheese fight vs easy multi-kills for performing a specific action. That's why I suggest 3 shots to proc Howl, but kills do not reset it, enabling 2 headshots on anyone trailing behind for 4 seconds. To keep it fair though, I would say only precision damage gets increased.

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