JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
4/10/2019 9:45:40 PM
16

Why fighting games suck (my opinion)

Alright let's start from the top, -Most "new" fighting game that gets released is basically a reskin of the last game. Ex: the new smash bros game is a lot like the last one except some new characters and maps. Another example: the new mortal kombat game is like the other one except new characters, maps, and fatalities. -Repetitivety. Constantly fighting each other until someone (or everyone) dies. This in my book makes for a game that gets pretty boring fast. -And remember that each fighting game that comes out costs 60.00, with that money you could buy a game with hundreds of hours of content, like quests to complete, or a well crafted game with a great and memorable narrative. They could at least lower the price for fighting games to 40.00 or something like that. -Controls. The controls take forever to get used to, especially coming from a person who usually picks up on the controls for a game pretty easily. Anyways, there's so many combo moves and stuns and aerial attacks and finishers to memorize, a game shouldn't be like memorizing information for a test or, in a fighting games case controls And that about all I have to say. Please leave me some GET GUD comments so you can't sway my opinion in any way. [spoiler]*don't [/spoiler]
English
#Offtopic

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [quote]-Most "new" fighting game that gets released is basically a reskin of the last game. Ex: the new smash bros game is a lot like the last one except some new characters and maps. Another example: the new mortal kombat game is like the other one except new characters, maps, and fatalities.[/quote] As long as the amount of new characters is a decent amount, that’s completely fine. A new character completely changes your strategy. You have to learn new moves to work around, and counter. [quote]-Repetitivety. Constantly fighting each other until someone (or everyone) dies. This in my book makes for a game that gets pretty boring fast.[/quote] Most fighting games nowadays have a lot of fun unique modes on top of that. Grim of the Abyss, challenge modes, etc. Beyond that, all multiplayer games are the same way, what do you expect? [quote]-And remember that each fighting game that comes out costs 60.00, with that money you could buy a game with hundreds of hours of content, like quests to complete, or a well crafted game with a great and memorable narrative. They could at least lower the price for fighting games to 40.00 or something like that.[/quote] Most fighting games I buy are $40, give me plenty of hours, and do have well crafted memorable narratives. Skullgirls, for instance. Really great story, and plenty to do. [quote]-Controls. The controls take forever to get used to, especially coming from a person who usually picks up on the controls for a game pretty easily. Anyways, there's so many combo moves and stuns and aerial attacks and finishers to memorize, a game shouldn't be like memorizing information for a test or, in a fighting games case controls[/quote] I’ll give you this one, but just because it’s not your cup of tea doesn’t mean it’s “not how a game should be”. I enjoy learning how to counter enemy moves. Instead of Mortal Kombat, or Smash, I’d recommend trying BlazBlue or Skullgirls. I’ve heard Guilty Gear is good, too. Mortal Kombat is just bad, and Smash puts a unique twist on the genre that imo actually puts it in a separate genre called “brawlers”, so it’s not a good representation. It’s not a genre for everyone, but it can be really fun if you want to put in the time.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon