Alright let's start from the top,
-Most "new" fighting game that gets released is basically a reskin of the last game. Ex: the new smash bros game is a lot like the last one except some new characters and maps. Another example: the new mortal kombat game is like the other one except new characters, maps, and fatalities.
-Repetitivety. Constantly fighting each other until someone (or everyone) dies. This in my book makes for a game that gets pretty boring fast.
-And remember that each fighting game that comes out costs 60.00, with that money you could buy a game with hundreds of hours of content, like quests to complete, or a well crafted game with a great and memorable narrative. They could at least lower the price for fighting games to 40.00 or something like that.
-Controls. The controls take forever to get used to, especially coming from a person who usually picks up on the controls for a game pretty easily. Anyways, there's so many combo moves and stuns and aerial attacks and finishers to memorize, a game shouldn't be like memorizing information for a test or, in a fighting games case controls
And that about all I have to say. Please leave me some GET GUD comments so you can't sway my opinion in any way.
[spoiler]*don't [/spoiler]
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#Offtopic
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2 Replies[quote]-Most "new" fighting game that gets released is basically a reskin of the last game. Ex: the new smash bros game is a lot like the last one except some new characters and maps. Another example: the new mortal kombat game is like the other one except new characters, maps, and fatalities.[/quote] As long as the amount of new characters is a decent amount, that’s completely fine. A new character completely changes your strategy. You have to learn new moves to work around, and counter. [quote]-Repetitivety. Constantly fighting each other until someone (or everyone) dies. This in my book makes for a game that gets pretty boring fast.[/quote] Most fighting games nowadays have a lot of fun unique modes on top of that. Grim of the Abyss, challenge modes, etc. Beyond that, all multiplayer games are the same way, what do you expect? [quote]-And remember that each fighting game that comes out costs 60.00, with that money you could buy a game with hundreds of hours of content, like quests to complete, or a well crafted game with a great and memorable narrative. They could at least lower the price for fighting games to 40.00 or something like that.[/quote] Most fighting games I buy are $40, give me plenty of hours, and do have well crafted memorable narratives. Skullgirls, for instance. Really great story, and plenty to do. [quote]-Controls. The controls take forever to get used to, especially coming from a person who usually picks up on the controls for a game pretty easily. Anyways, there's so many combo moves and stuns and aerial attacks and finishers to memorize, a game shouldn't be like memorizing information for a test or, in a fighting games case controls[/quote] I’ll give you this one, but just because it’s not your cup of tea doesn’t mean it’s “not how a game should be”. I enjoy learning how to counter enemy moves. Instead of Mortal Kombat, or Smash, I’d recommend trying BlazBlue or Skullgirls. I’ve heard Guilty Gear is good, too. Mortal Kombat is just bad, and Smash puts a unique twist on the genre that imo actually puts it in a separate genre called “brawlers”, so it’s not a good representation. It’s not a genre for everyone, but it can be really fun if you want to put in the time.