What is sad, is that players are doing more damage control for the game than actual bungle employees... I totally get what you are saying tho. I hope bungle is paying the community managers well since they are putting them in a no win situation basically all the time
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Bad relationships are often like that. However the bad-actors in this aren't the CMs. They are the pawns being pushed out into the middle of the board to be sacrificed.
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I’ve got nothing against the community managers. This really isn’t on them. It’s on the Devs Proper. Without them providing meaningful things for CMs to do/relay, they’re just left to basically twiddle their thumbs, and try to Band-Aid bullet holes.
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Actually its people in the Executive Suite. The devs wouldn't be doing this without either the tacit....or explicit....approval of the top brass at Bungie. Which is why my opinion of Pete Parsons as a CEO declines by the day. He is either promoting this....or allowing it to go on. Either way, this is poor leadership. That risk long-term damage Bungie, their reputation, and the Destiny franchise..... ....in return for pretty questionable short-term gains.
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I wasn’t intending to distinguish between Dev and Executive level decision making. It’s a lot less clear exactly which party is at fault for exactly which issues and to which degrees without significant internal information that as a rule we don’t have regular access to or insight from, so I don’t normally process a distinction. I do think it’s, for other issues like pace of updates, balance problems, etc, too easy to let the buck slide when you’re making those distinctions and pass the blame, and the punchline is that it doesn’t really matter whether it’s certain tiers of devs doing work, executives giving directives, or whatever breakdown of tiered employees you wish to ascribe. It’s a collective unit, not everyone is to blame equally, but the product is the product. CMs get a distinction because they clearly aren’t involved in doing work and it’s easy to point them out separately.