I have come to the realization there isn’t really much incentive in the game currently to win in Gambit Prime.
There are 4 roles that each have incentives attached to them. Either to get a chance for a weapon drop or for the Helmet/Synth Bounties.
Collector: Collect 50 motes for a chance at the Hand Cannon or collect motes for the Bounty. You can collect more motes if you allow motes to be drained or you’re your teammates to die holding motes. Also it is easier to keep and collect when the opposing team has summed the Primeval as they invade less.
Reaper: Kill lots of stuff. The longer the match is the more to kill.
Invader: The longer the match the more invasions you can do. No need to help melt the boss when pushing it to another phase gives you 1 or 2 more invasions.
Sentry: The more damage phases the more wizards to kill. (this one actually has more incentive to win than the others because killing the Primeval counts).
And then there is winning for points to reset when you are high enough that you no longer gain points some of them you don’t even need to play Gambit to complete.
I really like the armour sets that define rolls but find the incentives attached to them mean your team is actually working against each other especially in solo queue.
Maybe there should be a guaranteed weapon/armor drop on a win or at least a chance when you win. Or a selection of bounties that guarantee a random rolled weapon when you complete a set number of wins.
Too often I am in solo queue and we are stomping the other team only to find my teammates slow the pace down for a few more invasions or kills etc.
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2 RepliesThose prime weapons don’t drop for shit. Or maybe my rng is ass.