Hey all,
We're passing this feedback to the team. We've recently done some tuning to damage reduction on this super, but we see a lot of feedback from the community about super uptime and continued feedback for damage reduction.
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They'd have to reduce the cost of the heavy attack a bit then cuz it takes a chunk of energy, and probably buff gwisin vest a bit as well since it wouldn't really give back enough energy to be worth if we make it run out of energy much more quickly while out of stealth
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Don’t listen so much to the community and do your own testing. If it were up to a lot of players the super would be worse than nova warp.
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Reduce duration while uncloaked, reduce uncloaked armor, reduce energy cost of heavy attack to promote invis mode and buff pve damage. A fair nerf.
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About you tune the super duration and rework gwisin vest instead. Damage reduction isn't the problem, the duration and exotic are the problem.
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Spectral blades needs to be nerfed to the same time that nova warp was, as a static time. Gwisin vest adds 3 seconds, again, static time. Yesterday I was chased from b to a and then to c on pacifica, and this is since the latest version obviously. Make times static, that way nothing can be manipulated. Period end. This is the obvious solution.
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Uh oh nerf incoming
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While you're at it, can it do more damage in PvE? Swords are better than them.
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If you're going to nerf spectral blades you better buff the hell out of tether. I'm sick of you nerfing hunters because titans can't stop crying. Any nerfs better come with huge buffs to go with them.
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Yeah, tether proc needs to be 100% instantaneous. The delay is -blam!-ing ridiculous. Invis time needs to be cut in half in pvp though. Grow a set.
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They already said a while ago they still have plans for tether.
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Plans are one thing. Action is another. Their "plans" were discussed two months ago. At this point, I don't really believe anything they say until I actually see it in the game.
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They have made some changes to improve tether already, but it's a tricky beast to make good.
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Well, they made changes to [i]bottom tree[/i], which is almost never used in PvP.
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Bottom tree will always be ass because it's neutral game is absolute garbage/doesn't work together.
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I think the real issue is in d1 you could shotgun melee most roaming supers. Now it feels impossible even if someone makes a poor decision of when to activate their super they still benefit. There should be some risk reward to roaming supers. If you pop it late make them pay. If they pop to soon and have to run across a large open space I should be able to kill them without to much assistance.
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nah bro just remove it from the game. jk lol hunter still suck tho
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Don’t nerf duration too much only like 2-3 seconds. Armor is 100% justifies though. Also buff nova warp
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Armor needs to be cut in half, minimum, on spectral blades, more like 75%.
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Ayyy about time
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Time would be ok if we could kill the damn think I remember in d1 a shotgun and melee or snipe to the face was enough to kill a super ... now it is abit silly.
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Reduce the time and change super mods to increase super received from per orb pick ups.
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Edited by Crucify: 3/27/2019 6:08:49 PMThank you for the response, i'm glad my post got this much traction. I think the general consensus is that the Spectral Blades super can spam it's light attack far too many times while still retaining an unhealthy amount of armor. Maybe increase the cost of the light attack so it can't be used 30 times per super and maybe reduce the armor to bring it in line with all other roamers. Just suggestions. Whatever the sandbox team decides to do though please don't butcher it with the novawarp treatment, none of us want that. We want the super to be balanced, not murdered.
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Yeah you're a real gentleman.
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Lol ofc a warcuck is crying
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Lol ofc the dumbass Hunter main wants the game tailored to him.