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3/26/2019 7:56:49 PM
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Spectral Blades needs to be forced into a role. Right now, it's fast, tanky, has a long duration, good hit detection, invisibility, and wallhacks. Spectral Blades being tanky makes no sense. If anything it should have lower armour than the other roaming supers. Right now you get a 60% armour bonus while invisible. This is way too high. Give it like 30% bonus base and 40% while invisible. Also increase the super energy cost for light attacks so people can't spam them for more speed. Bladedancer was nerfed for a very similar reason back in D1 and still remained a good super. Also change Gwisin Vest so that it rewards super energy based on the amount of enemies killed. Pretty sure right now you receive the same amount regardless of whether you kill one enemy or five. The playstyle of Spectral Blades should be to use your fast base mobility, radar manipulation through invis, and wallhacks to sneak up on players or ambush them, but if they catch you in the act or you straight up charge towards someone, they should be able to effectively punish you. Nova Warp has the same problem but on the opposite end of the spectrum. While SB is good at everything, Nova Warp is not good at anything.
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