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3/25/2019 7:28:30 PM
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Enhancement cores real issue is more cost for masterwork then infusion, change my mind

Cores are a rare resource, fully agreed however then main drain of them for a player is masterworking an item - weapons cost 17!!!! If the argument would be about reducing that cost I get it But most of your arguments have been about removing it...from infusion?! Do you all have OCD that you must be holding gear that makes you your highest light AND it must also be your favorites? Who does that? Why on earth would you waste resources early to infuse things, it makes no sense, especially seeing as the gear even not equipped counts towards your max light, so you dont even have to wear your highest and can continue to wear your favorites while still getting max drops....... The ONLY exception would be for hard new content, of which in this dlc theres only reckoning - and even then you pick the gear you need most and infuse just those - costing what? 4 shards? 6? Then you dont need to use them again till your max light. The only people i can see complaining about infusion cost are those that must have all their favorite stuff at their highest light every time they get a +2 gearpiece, if you are going in to an endgame content activity then you MIGHT have to level up 1 or 2 pieces - outside that you can do just fine wearing whatever dropped if you must be max which you almost never have to be - you can run vanguard strikes with your favorite hand cannon even if its not max right? So theres not really an issue. Masterworking on the other hand drains 17 cores per - a far higher cost yet you all seem fine with that.......makes no sense
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  • Edited by Nickel7Dime: 3/26/2019 6:52:18 AM
    If those are the only people you see, then you haven't bothered to look at all. In fact one of the top posts on the subject specifically states that they have tons, and proceeds to list the issues that he has seen the system cause for his girlfriend, a new player. I also have a good chunk of cores, and can very clearly see the issues this system causes. It only serves to needlessly limit how player progress through, what is essentially the early game. To those trying to say that the cores are not an issue, I have a pretty simple question, how does removing them hurt your experience? The main excuse for them being around that I have seen is that it forces other players to use the new gear (which is a pretty weak excuse since most people use new things, simply because they are new), but why should they be forced to? Why should they be forced to play the way that you think they should play? And how does how they choose to play, effect you, in this regard? People are fine with the higher cost of cores to masterwork items because masterworking them is considered an end game thing. The impact of masterworking items is also far less than infusing. And underleveled weapon can literally be useless, while a non masterworked item, can still do just fine. Masterworking is typically people do at the end of the game, after they have found items they really like. Infusing is something people typically want to do throughout the beginning/middle of the game, and is something they have to do to get those items to a consistently useful point.

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    • Its quite clear that the system is broken... Masterworking an item is meant to be a big decision and something you only do for those items you truly like but whats happened is the hardcore no life players are still fine and feel no pain from the system that was designed to slow them down... but everyone else is hurting.... Adding more sources is Bungie's way of trying to please the hardcore crowd and keep the grind the streamers asked for in the last summit but also trying to soften the pain point for more casuals but the grind wasn't even effecting the hardcores and all this is done is give them even more cores but force people with limit time to waste it grinding boring bountys just so they can infuse to level needed to try harder content... So this solution of adding more cores to bountys failed.... Bungies solution add more cores to more bountys... yet again not effecting the hardcore no life players but reducing the majority of players time in game to grind bountys for 1 core just to infuse to play harder content... nothing meaningful there... Also adding more sources makes masterworking every item even easy for those hardcore no lifers or people with lots of time to play even easier so de-valuing the true endgame use for cores. What needs to happen is cores need to be removed from basic infusion! this will not effect the no lifers or people with lots of time on their hands but will greatly improve the experience for everyone else.... They then need to remove cores from spider bountys and spiders store the only source for cores at this point should be RNG or scrapper bounty's making masterworking the meaningful decision this change effects everyone but not in a way that negativity impacts gameplay.

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      • #LeaveAloneEnhancementCores

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      • Cost to masterwork weapons is expensive, but Bungie said that the benefits were also boosted. They used to be 10 cores to masterwork, but the benefits weren't as good.

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      • Agree, I also think the existing MW value of what is being used should “credit” the new item something. If it were to not only infuse the PL but the MW level as well, would save a lot in the long run. Maybe the current MW level could reduce the overall cost to MW another item. If the crappy 680 hands I have have a MW value of 4, the hands I am infusing into should either infuse into a MW of 4 automatically or the cost should be reduced based on the fodder’s MW value.

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      • If they were more generous about core drops it would be be an issue. Each milestone should drop 2 A nightfall should drop 5 Raid checkpoints 10

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