Warlocks are already in a bit of a rough spot in PvP, especially in competitive due to the lack of substantial warlock super buffs compared to other classes. You can argue that warlock supers are fine just the way they are and that they did get buffed however i personally do not believe that +1 to chained enemies and +3 seconds duration are anything thats actually been put thought into like with the other classes.
I've been a Voidwalker main all the way since D1 and one of the main things that attracted me to the class (other than the super stylish man skirts) was Blink.
Warlock jumps have always been slightly lackluster compared to the other classes and always felt a bit clunky and slow, unless you used transversive steps with burst glide. But, we've always had Blink to fall back on.
As stated in the video made by Sole Savior, D1 Blink was pretty damn powerful and had practically no drawbacks whatsoever. This went through several nerfs through the history of D1 and followed into D2 where the blink we received was a shadow of its former self. By no means unusable, but it definitely suffers from several factors. As mentioned in the video, you only have 2 Blink charges before your jump is on a short cooldown... Perfectly understandable. Your jump also removes your HUD... Sure why not. Your weapon ready speed is significantly hindered after Blinking... Okay, again i can see why.
But this is not okay. This is NOT how hitboxes are supposed to work. I should never be killed by someone shooting where i was a second ago nor should i be able to kill people who aren't there anymore. Please watch the video uploaded by Sole Savior to really understand what is happening. For a long time i thought i just had bad connection or that this is just a result of P2P connection, but this is a problem every Blink main faces.
BUNGIE PLEASE FIX THIS. Warlock life is already harder than it needs to be.
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6 RepliesWe're talking about fractions of a second here. That falls well within the range of latency.