Division 2 is huge compared to tiny d2 maps.
Every side mission has a unique story, d2 has the same strikes, p.e., and locations since launch.
Yes, its rinse and repeat for mechanics, but literally nothing has changed in destiny 2 except the population decline.
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Literally nothing has changed for division either when comparing both division 1 and 2. You literally bought a better version of the game, the story is again subjective. I highly doubt Ubisoft crafted engaging stories for every side mission, I’m not saying they don’t have good story, but every mission has industry trending story? The maps feel big cause you don’t got a vehicle, better argument is there’s more detail. Because you’re comparing sizes to two games that play differently, we got sparrows. Just walk and sprint all over the patrol areas, they’ll start to feel huge at that point. If division had vehicles the map would fee tiny. Destiny, watching teammates go ham with supers and explosives and watching your tv flare with color and death. Division, cover shooter that has you witnessing team coordination prevail in a hail of bullets, gadgets, and some explosions. Different taste in visuals, I prefer destiny, I also got mortal kombat, I got the metro games to run through, I’m good. Is your gain to get me to buy another grind looter shooter when I already have one I enjoy?