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originally posted in: Keep D2 PvP alive
3/4/2019 2:45:16 PM
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403 k PvP players according to destiny tracker for yesterday. PVE was at 603 k players. Let PVP die. The current meta of dust rock blues, Lunas or NF and ward cliff coil is annoying as -blam!-. Quickplay is a shit show at best. Casual players are leaving PVP because its just not fun. That and other games are coming out. PVP needs to be put back to the way it was. As it is now it can enjoy its diminishing player base.
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  • 403K Crucible Players Yesterday that's including Gambit The real number is 220K from guardian.gg

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  • Edited by Godlike Mix-Ups: 3/4/2019 10:09:36 PM
    ive to play.

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  • We need to make up our minds: is Gambit PvP or not PvP? Because I see it used on both sides, depending which definition is more beneficial for the person making the statement. If it's being used to gripe about weapons balancing, or how invading is too important, or how it's too reliant on teams, it seems to be PvP. If it's being removed from the total and non being considered PvP to make the PvE numbers look better and PvP numbers look worse, then it's not PvP. Well, which is it? And with the enhanced weight being added to invaders in Prime, which will that be? I'm asking for a friend.

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  • Correct, and it was 150k across three platforms when I checked the other day.

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  • Your PVP numbers Include Gambit. Take that out and Crucible numbers are at Historic lows.

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  • We can't let PvP just die. It is a vital and crucial part of destiny and destiny 2 and has been ever since D1 came out.

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  • dunno if you read it wrong, but it actually said 493k pvp and 606k pve and that's not much of a difference considering you're forced to play pve to get anywhere in the game.

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  • Considering a few weeks ago PvP was above 600 k....that's a decent drop. PvP is stale and boring. Its not enjoyable to the casual crowd. Quickplay shouldnt be a sweatfest. They need to put some form of better matchmaking into Quickplay. As it is numbers will continue to dwindle.

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  • But they don’t need casual players to keep the game alive. The hardcore grinders will be plenty of people. At least that’s the response I got every time I said that losing the casual player would kill the game. The problem is that daily players were lumped in with the true casuals when the sweaties demanded all of this not enjoyable content. I played almost every day since D1 released and completely quit D2 about 2 months ago because the changes made it tedious and boring.

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  • Lol. Hardcore players couldn’t support this game financially if they wanted to. They never will. There aren’t enough of them. Never have been. The hardcores that day they could carry the game on their own are idiots who are sitting in a corner with their eyes and ears concerned going “la,la,la,la, this game’s the best”. The game needs a balance of both casuals and hardcores to be successful and the game needs to find a balance that caters to both, not this one sided crap where Bungie does nothing but give into to all the stupid HC player desires and demands. Well, 2 should show what happens when you piss on 80% of your consumer base to cater to the 20%. I stopped giving them money after release and only got Forsaken because it was free. I said no to the AP when they screwed up the release of this game but wanted to start shopping their AP to the consumer base. Fecking idiots. I’m glad I wasn’t blind enough to buy that stupid pass.

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  • What has Bungie done to cater only to hardcore players?

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  • I am far from a casual myself. I played daily till this recent patch. A daily player is not a casual. I would play for 3 to 5 hours a day. Mostly PvE. But before this recent PVP shift it was enjoyable to an extent. Now I dread even doing the milestone for crucible. Losing any players right now is detrimental to the game. The hardcore grinders are less than ten percent. Most people I would gather are people who play daily. I just want PvP to be enjoyable for everyone. God forbid us daily and casual players enjoy the game.

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  • Sounds like we’re in the same boat. The fourth forge unlock puzzle did me in. I was fine with letting some other team do the unlock but on the second day when I couldn’t get in because nobody had finished the puzzle I got frustrated with being locked out of content. In the meantime I decided to do an ascendant challenge. I got lagged out of it solo. That was the last straw for me. I turned it off and haven’t been back on Destiny since. It turns out I don’t really miss it.

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  • The Sweaties will not alow that

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  • The PvE was above 800k a few weeks ago.

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  • Same could be said of pvp... since everytime i grab a new bounty there is one shoving me into pvp...

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  • [quote]Same could be said of pvp... since everytime i grab a new bounty there is one shoving me into pvp...[/quote] This and exotic quests are the reason for inflated pvp numbers. (And gambit)

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  • It's more likely that a pvp player would do pve for loot than a pve player doing pvp for loot.

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