And I'm not talking about the fancy ornaments and all that from AoT. No no. What I'm talking about is raid weapons actually feeling like raid weapons. You know, specifically made for that raid due its special perks. VoG weapons dealt more damage to oracles. CE weapons did more damage to Hive majors. KF weapons dealt more damage to the Taken. And WotM gear dealt more damage to Fallen and granted a speed boost if I remember correctly. And they were set in stone too so once you got them it wouldn't be this big issue if they were random rolled or not leading to a bad roll that you dismantle or infuse. So why can't we have that in D2? Like I understand that they somewhat tried to pull it off with Black Armoury by doing the whole base radiance thing and all that but that didn't help with the raid at all in any manner. All I want to see is some new raid weapons that are like the old ones from D1 in the style of giving that extra edge, even the armour could use some bonuses to help out. Just something to make running the raid actually feel somewhat worth it for when you get the loot, not going through the raid only to leave with one ok weapon because of random rolls
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I mean these raids don't really have anything the originals had in terms of mechanic driven damage