PvP should get some support but it also needs the "competive aspect" curved down. Look, Destiny by design is not a competitive playlist, the fact loot perks aren't deactivated leads to an unbalanced mess. Yes, it can be fun having Luna's Howl and whatever pinnacle crucible weapon, but it also hurts the casual players that aren't interested in the ranked playlist that has become a sespit of scumbaggery resulting in just a requirement to be on a 4 player team instead of running solo.
As time goes on the advantage will stretch between the midcore crowd and the hardcore crowd increases. Now yes, skill does come in as a factor, but adding a second layer of a weapon makes midcore players have two stages they need to somehow overcome just to have a fighting chance. At some point, midcore players get fed up and leave. This is also the same with new players who just get smashed in by players who are always populating the playlist with these weapons. There isn't a healthy population for the midcore or casuals to play in. Matchmaking will not help much in this aspect as a healthy diverse population is required.
Right now unless crucible/comp gets a massive overhaul, Bungie shouldn't invest too much into PvP as the population of the playlist won't ever expand because of the players existing in it with gargantuan advantages.
Destiny in the end isn't competitive, and if Bungie at least for the time, chucks competitive out the window, maybe Crucible will be more fun when no one takes it too seriously.
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