It’s a super.... with one arrow.... and it hits you in the chest with a lot of light.... nah I’ll just live.... bungie.... that makes a lot of sense. But a Titan can just melee me.... not even fire a shot.... and kill me.... I call that balance my friend, Good work!!!!????
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Frankly, there's no reason why it shouldn't. So yes, it should
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8 RepliesEdited by DuBChiri2: 2/27/2019 8:38:37 PMThe mobius quiver one should because that ones job is damage. The larger one...eh. This would at least spark people's desire to use quiver a bit.
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18 RepliesEdited by Shockwave 989: 2/26/2019 1:07:48 PMHammers should track and kill in one shot. You should die instantly if you enter my bubble. If you cannot comprehend the differences between roaming supers, shut down supers and support supers then I am sorry.
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4 RepliesYou're just bad at aiming. Keep practicing 👍
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Hate to say it, but Bungie doesn't care about Deadfall. It's been more than a year and a half, and it's still garbage-tier in PvP. Their supposed buff around the time of Forsaken did absolutely nothing, from what I can tell.
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Totally agree! It did in D1 and would only make sense. Really Never understood why this change was implemented.
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3 RepliesI'm fine with it not killing on target. What deadfall SHOULD do is either one, act as an arc totem from the forsaken and yoink targets in out of cover until it's destroyed, leaving enemies exposed, or, have the tether anchor serve as a bullseye, any damage done to the tether point by the casting hunter is applied as crit damage to all tethered targets, you tether a whole team and then hit your tether point with a sniper rifle, everyone dies. You tether them and hit the tether point with a vortex grenade, everyone tethered gets continuous dot. Either way, hitting an ultra in pve should stagger and bind the target in place letting you dump dot grenades or weapons that create dot areas on the target while it's just stuck there. That's the reason dragons breath was a failed weapon in destiny 1. Enemies would just meander out of the area of effect. If the tether would just lock them in place so they had to take it, it would have been one of the best weapons in the game.
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5 RepliesCRY TO ME WHEN YOUR CLASS ABILITY TAKES 10 hours to activate, or when one of your supers in that tree doesn’t last for three hours, hunters never stop whining I swear 🙃
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I don’t understand why they wont remove the tether effect on the bottom tree and trade it for raw damage so you can one shot players.
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Okay... then remove the aim flinch when you get tethered
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I mean, mire times than not , I usually die anyway if I get stuck in it.
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Yes I agree. I also feel they should buff the warlocks stuff also. Dawn blade bottom tree is great and so is slow-va bomb. They still need to rework the whole top tree dawn blade and the regular nova bomb. Hunter needs a few tweaks in regards to the shadow shot.
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You might like part of this thread of mine. https://www.bungie.net/en/Forums/Post/251085679?sort=0&page=0
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27 RepliesThat's not the purpose of Shadowshot. This is like arguing that Golden Gun doesn't tether enemies...
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Played d1 more recently and a lot of nightsalkers have d2 to thank for me blindly letting then hit and kill me cause I forget it will KILL me on contact.
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Needs a bit of a buff. I run tether cause nuetral game is great. But man the super sucks compared to all the other ones.
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Crit yeah, otherwise nah.
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2 RepliesThe tether does more than just tethering the enemies. It also slows, weakens, and suppresses the enemies. Moebius quiver also deals massive damage against The there’d enemies.
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1 ReplyIf you want to use it offensively, go with Moebius Quiver and spam tethers at people. It actually does some more damage. But I’d rather see tether actually take less than a decade to activate.
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4 RepliesYou shouldn’t be aiming it at a someone. You shoot the floor or the wall to tether people.