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Destiny 2

Discuss all things Destiny 2.
Edited by DuBChiri2: 2/16/2019 9:11:54 AM
24

More stability on auto rifles?

Precision frame/450s are fine, they don't need to be touched. Adaptive frame/600 is kind of pushing it a bit. Take something like scathelocke and swap off of hcr and then compare it to something like duty bound or ether doctor. Ether doctor has a lower recoil direction so it's recoil is a bit less vertical, but it just feels so crazy to handle at times, even with a counter balance mod. Duty bound is fine with Zen moment, but without it it has some pretty bad horizontal recoil. The recoil direction being too low on a weapon that already suffers from higher base recoil is kind of obnoxious to say the least. Rapid-fire/720 are really where it starts to feel bad. These weapons with such low range can't hit very accurately at their own effective range because they shake too much. Misfit, another 720, feels even worse than other 720s due to its lower recoil direction and lower general stats. They had some ok options in year 1, but the quality for auto rifles besides 450s seems to have plummeted. High-impact/360 do I really need to say much here. They have such a large amount of range but no consistent way, if possible at all, to make use of that range. It's like the Hyperion snipers from borderlands where it's kind of counterintuitive. I get that it's supposed to have recoil, but at least make it more bearable as it is incredibly difficult to shoot beyond even 720 rpm range. I understand that auto rifles are more forgiving due to their body-to-precision damage ratio, but if you are going to make it to where they can't consistently hit headshots, the least you could do is increase bodyshot damage again. Autos should have good control in close to medium range, but only the 450s and a very select few of 600s can effectively make use of their full potential at that range. Everything else just feels like garbage to use because they are stuck with high precision multipliers that they can only hit on average about 75% of the time, and that's being generous. In pve it can easily plummet due to how small headshot hitboxes are on some targets and how inaccurate they are. Edit: to clarify what I'm asking for: I'm not asking for laser beams for auto rifles, I just want a base standard to be set in place for these weapons in terms of stability, because stability is critical to these weapons. They could crank up damage numbers all they want, but if it's not accurate it doesn't even matter. In PvP headshots are necessary for ttk as well as flinch. In pve, if you plan on killing anything quickly, it has to be headshots, and auto rifles aren't forgiving at all for hitting those bodyshots even though it's not always the users fault. 600 rpm autos should have a base of 60 recoil direction, 720s 55 and up, and 80 and up for 360s. Throw 10 stability points to all 360s and 720s. I want auto rifles to be more reliable, that's all.

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