The tracking is too strong for a weapon that hits that hard. Its better than all tracking rockets and also gives availability to also use tracking rockets. It’s easier to use than telesto and far more annoying in the crucible. I’m tired of getting shutdown by a dude across the map that barely even aimed at me. Nerf the tracking or give it damage fall off. Or make it a heavy so it’s not so easy to use. It acts like a power weapon and so it should be I think.
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I use it a lot in gambit. If the invader is not looking or not moving he is dead. If he moves a little bit side to side it misses. Not OP.
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Edited by O_Town_Racer: 2/11/2019 7:15:52 PMThe tracking in PvP is not nearly as strong as it is in PvE, plus it has a very long charge time. If you haven't moved or shot at the person before it goes off - too bad, so sad.
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2 RepliesWhat people don’t seem to understand is that jotunn starts tracking once it gets close to the target, so it’s usually people with long reaction times and not low mobility that get bodied by this thing. If you see or hear jotunn’s unique charging glare or noise, pick a corner to peek and stick very close to it.
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Im gonna go with no here. Charging time is 800ms, the projectile is very slow. You cant be killed from across the map unless youre sleeping.