It’s already dead. 888,000 players (Destiny Tracker).
But since 2 million was the worst day for Bungie when 9 months without content before, Destiny is already dead. Why? Because no one else will buy this product anymore. When it was 2 million minimum, there was actually people willing to come back when they had a reason to....
Look at ANY Destiny Facebook post comments. No one cares about this game anymore but me and you.
But 888k times $40 DLC a year, divided by 750 employees, equals obvious bankruptcy announcement pending.
[b]—— Following is personal opinion and irrelevant to post’s facts itself. ——-[/b]
[b]Edit:[/b] Enhancement Cores and other nonstop issues are the final chances to acknowledge who you have left. I don’t have an Enhancement Core problem, but I do have a problem of losing everyone to other games because you PROVE you don’t care about the few people you have left.
Last Word requiring Crucible makes sense when the gun’s only value is in, Crucible. But things like Enhancement Cores, too many trips to planets and Tower for Forges, etc, are all problems that affect only some, but affect us all when 90% of our friends refuse to launch Destiny period and the pool is so small it’s a second job just to find people skilled enough for each activity.
Do what you should already:
Remove Enhancement Cores for the 60% it bothers, and the 40% it doesn’t but can’t stand hearing about them anymore. Use Last Word as a communication, to explain its value in Crucible, so if people don’t like Crucible they don’t need it cause it’s not made for PVE (don’t need it if you can’t play PVP enough for it). Etc etc.
Other companies already do these things. I think what needs to be changed is called “compromise” and actually acknowledging feedback and making people understand why something isn’t being changed is called “communication”. Seems to work for most companies, try it.
[b]Edit #2: [/b] Anthem has nothing to do with this. If EA can kill Sims Online (2004ish) when at it’s time was the most addictive, multiplayer based, game on the internet and they can kill battlefront when riding on a brand name like STAR WARS. I doubt Anthem will be good till I see it.
The comment was meant to show people that evidence proves Destiny is dying regardless of other games on the market.
[b]Edit #3: I don’t care about past posts claiming the game was about to be dead because that was author’s opinions and predictions. This is different. This post GIVES YOU simple math to prove its validity[/b].
[b]Edit #4:[/b] Let me answer before you comment on how the word “Facebook” and the numbers I referenced mean nothing:
Destiny is advertised on mainly social media (if not all of its ads). 100% of ads are replied to with 99% (clearly an exaggeration not a claimed fact, calm down) hate makes the ad not convince anyone to buy the product. If you saw for example, a hammer for sale, but thousands of comments saying the hammer never once did its function properly or is way too overpriced (its perceived value), you wouldn’t buy it.
As for the numbers, I have checked player statistics since the day Destiny 2 was out. There’s serious trend issues proving that even something as amazing as Forsaken is hopeless for Bungie in terms on engagement. Stop arguing that today’s Destiny Tracker numbers mean nothing when it’s actually over a year of numbers I am concerning.
[i][b][u]If you are coming at me toxic expect it back. If you can’t communicate look at the others I am being nice to and learn.[/u][/b]
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[u][b]Liking this does not necessarily mean you agree with the edited section. Your likes are not affiliated with my edits.[/b][/u]
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2 RepliesI just visited Destiny Tracker and direct copied these numbers: 13.9M Tracked Players Total 698.8K Crucible Players Yesterday 883.4K PvE Players Yesterday If my math is right, the total of pvp+pve = 1,582.2K = 1.58M 1.58M out of 13.9M tracked players . If that is below 1M then I would start to believe this game is ending.