I’m curious why you think Activision is the sole reason they didn’t do that?
I see this all the time. Everyone blames Act for Destinys faults out of thin air.
It’s not hating on Bungie to point out there mistakes ya know.
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I honestly think the sheer size of what the file would be is a larger deterrent
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Yeah. Plus the changes in the engine mean reworking old assets. A waste of resources when they are already struggling to make the new content.
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Then imagine how long any bugs would take to fix. It already takes half a season now
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It seems more logical that a publisher would ask for seperate installments than a developer who has said themselves they wanted a continuous experience of growth of your guardian and the world over a period of 10 years.
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Who do you think agreed to “separate installments” from the [u]outset[/u]? Don’t you remember the first dlc chart they put out? http://www.accelerated-ideas.com/news/destiny-dlc-leaks--comet-and-forge-of-gods.aspx Just because Bungie screwed up the development of the game, from base to dlc, doesn’t mean you get to blame Act for every woe. Continuous growth doesn’t automatically mean or imply you can walk the same terrain year after year. Do you have any idea how [i]huge[/i] that would make the game file? Especially over a 10 year period? You’re conflating things to suit your whims. Continuous growth in no way means an area can not be cut off. It just can’t be cut off arbitrarily. It needs a reason. The Cosmodrome has a [i]reason[/i] for being cut out. If you played the thunderlord quest during Halloween, you’d know why. You can argue they did a bad job explaining it and I’d agreed but the reason is still there. That is [i]growth[/i]. Actions and consequences. Progression over each installment. Besides who bungled development of base D1 and D2? Act or Bungie, who said they didn’t even know who their main villain was in the vidocs promoting D2? Bungie didn’t even know their own main antagonist during the development of the [i]second[/i] game. You think their bad storytelling and shift in game design is all Acts fault? You’re fooling yourself man. The only bad move Act did was not flex on the scheduling till it was too late. A schedule Bungie agreed to and couldn’t hold up on their end.