I'm a Warlock main, and totally agreed with it being nerfed. Bring it down a peg, or two, in PvP only... that's all that needed to be done. But it shouldn't have been touched in PvE. At all.
That said, it was brought down like 20 pegs. The list of nerfs it got, out of all of them, I only agreed with two, and at most, only 2 should've been applied... those were lowering the super up time (but not by 6.8 sec.) and make you move slower when holding onto a charge. That's all that was needed to bring it more in line with other supers.
I really hope this isn't a final change for Nova Warp, rather you're going to analyze its performance, and tweak it over the course of the next month or so, Bungo, because it went from being too good, with low skill, to being not too fun, in both PvP and PvE.
We need a middleground, which is a stretch, considering you guys deal in absolutes... because with this update you wanted to bring Nova Warp more in line with other supers, but at the same time buffed other supers... so GG has an absurd amount of up time, bottom tree Striker has an infinite super, etc.
So, again, to sum up. Nova Warp had good ideas for nerfs, but you should've only chose 2, maybe 3, of the ones listed - preferably dock it about 3.5 seconds on its up time, and move slower while charged, possibly even a slower time to fully charge. But it got knocked down way too many rungs on the ladder, to go alongside how many supers got buffed.
Also, dunno how hard it is to do, but maybe look into separately nerfing and buffing subclasses when it comes to PvP and PvE. I play PvP only when a questline demands it, and for special events... so 95% of my time is spent in PvE. That said, its kind of a bummer when the community whines about the performance of something in PvP, a mode I rarely play, then whatever is getting whined about is nerfed in PvE, where I thrive.
It'd be like someone on a diet in Florida, therefore someone else can't have pizza in California.
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1 ReplyBut you got to admit that the charged blast had ridiculous range