If you have to force it, it's probably shit.
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20 RepliesWhen it comes to PvP, I have made some ideas for how they could rework it to make it far more user-friendly and engaging: [b]Matchmaking + Rank[/b] -Added cross-play to PvP -Slightly increased aim assist for console players to keep balance between them and PC players -Removed Competitive playlist -Removed Valor and Glory ranking -Ranking will now equal the amount of players you outrank in KA/D (Kills + Assists ÷ Deaths) Ratio and W/L Ratio, and the ranking will be named "Triumph Score" -Triumph Score will only apply to those who have completed at least one Crucible match -One third of your total number of supporting acts (Capturing zones, setting charges, defusing charges, generating Orbs of Light) will count towards your assists, making the climb to higher ranks more engaging for casual and core players -Matchmaking will set a ranking gap between 500,000 of your placeholder (If you have 2,000,000 Triumph Points, you will be joined up with players with as low as 1,500,000, and and high as 2,500,000) -Players can now select their ideal matchmaking settings: gamemode (control, clash, rumble, survival, showdown, breakthrough, rumble, countdown, 1v1), gameplay pace (casual, core, hardcore), and matchmaking type (solo, standard (being in a fireteam automatically locks it to "standard")), ranking gap (minimum of 250,000; maximum of 500,000), and matchmaking will prioritize matching you up with players who have the same settings (more on that below). You can also turn these settings off if you want matchmaking to take less time -Casual gameplay will be disabled once your Triumph Score is at 1,000,000 or higher or higher -Matches will be 6v6 in core gameplay, and 4v4 in casual and hardcore gameplay -Players who you have Blocked/Muted will not be queued into your match -Players who are in the Top 15% of the Triumph Score leaderboard will have their ranking gap locked to its minimum to make matchmaking more skill-based, will only be matched with players within the Top 15%, and EXP gains will be increased by 33% -Triumph Score will be account-wide to a degree (Characters with lower Light Level than your highest-level character will have less Triumph Score based on how far behind they are) -Added a setting called "Matchmaking Assist”, which will turn ideal matchmaking settings off after some time of waiting for a match. This can be toggled on and off, but when toggled on, you can set the amount of time you want it to wait before it auto-cancels (minimum of 30 seconds, maximum of 2 minutes) -Added a setting called “Matchmaking Focus”, which allows you to increase the prioritization of one of the four ideal matchmaking settings by 10% (more on that below) to put a bit more work into getting the ideal match, but this setting can be toggled on and off [b]Matchmaking Prioritization[/b] This is how matchmaking will priotize match-ups on default based on rank and matchmaking settings: -Ideal gamemode: 30% -Gameplay pace: 90% -Matchmaking type: 70% -Ranking gap: 85% [b]Gameplay pace[/b] This is how PvP will be affected with gameplay pace selections: [u]Casual[/u] -TTK will be reduced by 25% for all weapons (some weapons will get more or less tweaking to damage and/or rate of fire for this gameplay pace to keep things balanced throughout) [u]Core[/u] -Same as Quickplay [u]Hardcore[/u] -Gamemodes will be changed to be more competitive -Movement speed is increased by 10% -Crippled radar (Radar will be active, but enemy players will not be tracked regularly. Making noise on the battlefield (extra jump, shooting, activating super, throwing grenades, melee, etc.) will cause you to be tracked on the radar until the noise ends -Players who camp in one spot for a period of time will heat up, causing them to be trackable on enemy radars Note: While matchmaking will take more time, and matches with your exact preference will not be guaranteed, they will have a significantly higher chance of success than failure. [b]Quality-of-life[/b] -Matchmaking will try to match you up with players within shorter distances first to reduce wait times and Internet worload, depending on how far away other players are -The host of a match will be kicked if their connection drops to game-breakingly low (to compensate for times when this is not in the player's control, quitter penalties will only begin the moment it happens a second time) -Improved stability of server connection as much as possible -Private Matches now use dedicated servers -Players cannot play a PvP match for 20 hours if they enter a PvP match from a different country or region less than 20 hours after logging out (this is meant to make most paid carries less efficient) [b]Pinnacle Weapons[/b] Quests for Redrix's Broadsword, Luna's Howl, Not Forgotten, and The Mountaintop will have the following changes made: -Removed quest steps that involve getting to a certain ranking -Quest steps will now be progression-based, and will have more ways to progress, but certain, harder ways will speed it up a bit more -No longer requires playing in hardcore mode to progress Overall, the quests will be longer than they were before— even for hardcores, but they will be more accessible, more engaging, and far less repetitive [b]Persistence[/b] -Added a progression meter to PvP called "Persistence", which goes up as you complete matches, win matches, get kills, get assists, and earn medals (non-win completions are worth .33%, wins are worth 1%, kills and assists are worth .15%, medals are worth .50%) -Once your Persistence reaches 100%, you will be rewarded with 10,000 EXP, 5-10 Enhancement Cores, 2 Powerful Rewards, 7500 Glimmer, and 10-15 Legendary Shards -Persistence will reset back to 0% on the weekly reset to allow players to go for the sweet rewards once more -If your character is at its maximum Light Level, the Powerful Rewards for getting 100% Persistence will have a significantly higher chance of coming out as an Exotic