There are those that do their job just fine like burst glide, catapult, and triple jump, but I feel like a lot of the other jump abilities in the game really...dont do what they say they do.
For example, we take the titans strafe jump out for a spin right.
It gives you some control while using the lift, nothing too bad, it's noticable.
My issue with it, is how it could be so much more controllable.
Like, for example, the warlocks strafe glide.
It moves around fairly well in the air...at least better than the titans does.
Nothing spectacular or particularly useful, but it could be.
Or how increased height jumps only add like...a foot or 2 at max.
I think with the changes coming to striker, having a jump that covers more height would become better, as well as making it a bit more useful to have a variety of jumps.
I don't know if it's just the lack of necessity to make them good due to how the game performs, but I would like the jumps each class has to perform a little better in their more specified usage, because I mean...why even have some of them if they don't have any utility, like the increased height jumps.
More height on height jumps, better control on strafe jumps but maybe less height.
The weird extra ones like triple jump, catapult, or balanced glide...I don't know.
It's not really a necessity, but I think having more useful variety of jumps would improve the game a tiny bit.
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Try D1. Movement felt much more natural and intuitive. Just my opinion. Indisputably faster though.