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Destiny 2

Discuss all things Destiny 2.
1/24/2019 5:38:40 PM
0

Making it Viable Pt. 1 Moebius.

Burning Maul

13

Stormcaller

0

Preface: As we all know there are alot of loadouts that don't work in the current climate of the game (PvE and PvP) what I am going to attempt to do is propose buffs to the subclass or weapon type and I will mention a loadout that works well in the current patch with said loadout. My hope is that people will try out new loadouts just to see what they're like. [b]Way of the Path Finder[/b] Melee: Vanish in Smoke,Your smoke bomb turns you and your allies invisible. This ability is perfect where its at. Perk 1: Lockdown, Grenade effects last for double the duration. The idea I would like to see implemented is for this to increase the duration of your grenade when they kill an enemy. As Well this should increase the duration of the tether (normally 5 seconds) to 15 seconds. Perk 2: Heart of the Pack: Increased orb of light generation on tethered enemy kills, increase Recovery mobility and resilience while enemies are tethered. This perk is odd, it doesn't matter in PvE and doesn't do much in PvP. I would like to see it increase allies super charge rate (7.5%) and ability charge rate (20%). In theory this should not be problematic in PvP and there are already better supers than this for PvE. Perk 3: Moebius Quiver: Tether deals increased damage with each shot on a single target. This is where this subclass falls out, having multiple tethers means little, so here are my proposed solutions. Firstly in PvP I believe it should one shot. Currently you can only shoot 5 tethers, over the span of 6 seconds. In order to do this you cannot move, aside from the drift you get while firing the arrow. This in mind unless you have almost a full team in front of you the likelihood of you getting more than 2 kills is extremely unlikely. In PvE: The size of the tether should be increased, to 10 meters (from 5, I could be wrong though). Along with this the damage buff should apply to all weapons and abilities. (The buff goes up to 2x damage for 10 seconds after the six seconds it takes to hit all of your arrows). [b]Current Patch loadouts:[/b] Zone Control: 5 grenade mods, Jotunn, and a sidearm as. Stompees works well with this loadout though the extoic doesn't matter that much. Super Sneaky: 5 Paragon mods, The perk that gives you super energy when you dodge near an enemy Sixth Coyote, Fusion or Shotgun, any primary. The goal here is to stay invisible the as much as possible. Super Sneaky for the Unlucky. Same loadout as before just switch to Graviton and run ratking. Final Note: The poll above is for the next thing in the series. It will either be Stormcaller or Burning Maul I will do the one that is highest on the poll.

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