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Destiny 2

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1/21/2019 11:07:54 PM
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Competitive Fabled Weapon ideas for seasons to come (No heavy weapons)

Hello everyone, I've had the idea of thinking of ideas for fabled weapons for hopefully Bungie to implement. Let me know of these ideas if you like them or not and if you don't, what would you change? [b]Bow[/b]: A precision kill with this weapon grants the next arrow to do extra precision damage. The idea behind this one is very similar to the mistakes that LH/NF are however, bows are incredibly unforgiving with some low usage rates (from me and my mates experience at least, but I wouldn't be surprised...). So whenever you land a precision kill, the next arrow will deal significantly more damage, enough to one-shot-headshot a guardian 10 resilience. Charge time, preferably the Subtle calamity archetype. [b]Scout Rifle[/b]: Hold the reload button to change archetypes of scout rifle. Let me just one thing out there, not all pinnacle glory weapons have to be "mOrE dAmAgE", like demonstrated with The Mountaintop. Lets all be honest, scouts are in a poor spot atm. Hopefully with some further buffs in the future this idea could prove deadly, if not already. Alright enough of that, on to the explanation. Holding the reload button would scroll through all of the scout archetypes. But how would you tell which archetype you are on atm without shooting? Well, (this probably still needs adjustment) ADSing with the gun equipped while holding reload will scroll over the archetype. Release your hold of reload to select your fire mode. Note that damage increases or decreases from switching to one archetype to another are not present. If you are on the 180rpm mode, and switch to 150rpm, damage would switch to the 150rpm damage, and vice versa. One final note a well is you cannot shoot while scrolling rpms. [b]Sniper Rifle[/b]: Immediately reloading after a precision kill removes all flinch for one shot for a short period of time. Flinch has been a controversial topic when it comes to snipers, especially in D2. So the idea was for this weapon to completely negate flinch as a whole for one shot, which is extremely powerful, however, whilst very strong, maybe even op, it works for only one shot after the precision kill reload. Skilled players however, can chain this perk by getting that initial precision kill, reloading, special shot and get the kill with it. If that kill with the special shot is a precision kill, the effect is re-activated. Now to address some concerns. I have purposely put a time limit on this because having no time limit whatsoever with that special shot can be fairly broken, meaning even unskillful snipers can go around infinitely headshoting guardians with no flinch. The timer would be similar to a stack of rampage (3 seconds long, correct me if i'm wrong btw). I think three ideas are enough for now, I might think of some in the future. Let me know what you think.

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  • The I give up: Perk: that's it I'm Done Description: when in a fight and angered you literally kill yourself as you're tired of getting killed by the same meta guns over and over again.

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