I grinded out 2 straight days for the Malfeasance and I'm a little underwhelmed by it. I like it as a solid Hand Cannon but i think it could use a little tweaking. Heres some ideas i think would be pretty cool for the Malfeasance. 1)Do additional damage to gurdians during their super. I think this would be a great perk to add to the Malfeasance especially because the Drifter meant the weapon to fight against a gurdian. Not to mention its a weapon of darkness. It would be a great tool to use against warriors of the light. 2) make the explosions alot bigger 3) When shooting taken enemies a feeding frenzy type perk activates. Given that its a dark weapon just doing additional damage on the taken seems a little underwhelming. Not to say its not a good perk to still keep. But it would be cool for a hand cannon to start shooting faster and stronger. Just a couple of ideas i was spitballing guys. If you have any others id love to hear them too.