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#feedback

1/12/2019 3:24:32 AM
3

The titan super buffs are pretty solid, but I have some concerns.

If you haven't seen it yet, go check out the TWAB to see what I'm talking about. Now, my concern with burning maul and it's buff...why did you buff the slam? The spin was the biggest problem with the super and everything else was just fine. The spin needs an energy cost reduction or at least a hit detection fix/damage application change, because multi hit melee is awful. Striker got a pretty solid buff. For terminal velocity, I hope they visually show how high you have to be to activate tier 3. Hopefully it's not like jumping from the top of the nessus fast travel point near the hollows to the ground. For trample and it's reduction in shoulder charge cost...thats great and all, but I hope it's not just spectral blades with a built in super regen, because that attack is FAST and tracks hard. Good buff for pve though. Sunbreaker got a fantastic buff for Siegebreaker. Double damage buff to sunspots is great. You deal increased damage while sun warrior is active and it lasts for 5 seconds. My biggest concern is the hit detection. This super can seriously struggle in PvP due to its lower blast radius and it has no tracking like the other. Maybe faster velocity will remedy this without really changing too much. Also...i feel like top tree could have gotten a little something, like less time to get more embers or something. I kinda wish thundercrash got a buff. It can be good with exotics on, but it really struggles as a standalone super. I think it should fly longer at maximum velocity (because it's really risky to use it in PvP when you don't see a target as you can gas out) and it's neutral game needs some help. I know this isn't the end of the super changes, but hopefully they are more speedy with updates as I really don't want things that are still underperforming to still underperform. Hopefully nova bomb got a good buff that really makes a difference.

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