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originally posted in: Way of the Wraith is stupidly OP.
Edited by Soupreem: 1/4/2019 10:45:25 PM
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[quote]The way of the wraith for nightstalker subclass is ridiculously unbalanced an overpowered, and here's a list of reasons why:[/quote] This should be fun. [quote]1. Their super lasts WAY to long. Seriously, It lasts 30 seconds when just running around while invisible without attacking, which is already almost twice as long as any other super in the game. Combined with super mods and the absolutely broken exotic know as the gwisin vest, nightstalkers can easily be in their super for upwards of 2 minutes. I've legitimately seen hunters get upwards of 20 kills in a single super activation.[/quote] But they're super squishy when not invis, stupid weak against most forms of damage resistance, and have to use a pretty sizable chunk to re-engage invisibility, after most likely using 1-3 light attacks on a person/group. With attacks, it's in line with everything else, and Gwisin has nothing outside of super, so it's only useful 1-2 times per game, where you suck against most other supers, and are squishy as hell in comparison outside of invisibility. [quote]2. The damage resistance received while in spectral blades is absurd. When in spectral blades, a hunter can survive a shot from any power weapon short of a linear fusion rifle headshot. Clusterbomb rocket? Takes 2 to kill them. Grenade launchers? Upwards of 3 or 4 shots. LMGs? Roughly an entire clip to kill them. Swords? About 2 or 3 hits depending on the sword. In addition, not only can they survive most power weapons, they can survive most other supers. Through testing I've found that a hunter ins spectral blades can survive a fully charged nova warp explosion, a hit from fist of havoc (ground slam), multiple hits from burning maul, 2 dawnblades, a nova bomb, multiple arc staff hits, and multiple sentinel shield hits.[/quote] So what you're saying is that it's in line at best with other supers? Most other supers can take that, where Blades need to be invis to take it, as they have less resistance when not in the invis state. Plus, it loses to pretty much every single other super due to needing 3 light attacks to kill most, if not every armored super. [quote]3. They have an ability that essentially replaces solar titan. Way of the wraith hunters have the an ability that makes them go invisible when they get a precision kill. When in this invisibility, any melee attack puts a damage debuff on the target that lasts somewhere between 150% and 200% longer than melting point (melting point last 5-8 seconds, the "hunter melting point" as it's called lasts 10-12). In addition, since the only requirement for this debuff is that you are invisible, it can be done immediately again so long as there is a low health enemy near by to kill. This makes is so that if a team of nightstalkers works together, they can kill any boss. including a primeval in Gambit, just as fast if not faster than titans could when they were abusing the Synthocepts/Well of Radiance glitch that got patched a couple weeks ago. That's right, a group of people using an "intended" ability of nightstalker can outperform people abusing glitches... ain't that some shit.[/quote] Melting Point is easier to apply, though, as you don't need to have a precision kill while crouching to activate it, I get it isn't exactly hard to do in PvE, but it takes far more time and tends to be a bit more cumbersome than just bopping a boss with Melting Point. It takes more time and the ability to actually aim to do, it isn't much, but it is higher risk/more time to pull off than Melting Point, so it makes sense that it lasts a bit longer. You have summoned me.
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  • PS. People tested it and they both last 8 seconds . Melting point and shattering strike.

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  • I agree with what you’re saying mostly, but Spectral Blades users who aren’t complete morons spend 90 percent of their time invisible. To do otherwise is a waste. Its the only roaming super that can survive two golden gun shots to the body while invisible.

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  • Incorrect. Sentinel can tank 4 GG bullets while gaurding.

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  • [quote]But they're super squishy when not invis, stupid weak against most forms of damage resistance, and have to use a pretty sizable chunk to re-engage invisibility, after most likely using 1-3 light attacks on a person/group. With attacks, it's in line with everything else, and Gwisin has nothing outside of super, so it's only useful 1-2 times per game, where you suck against most other supers, and are squishy as hell in comparison outside of invisibility.[/quote] Incorrect, the damage resistance while outside of invis is only slightly less than while in invis. In addition, one heavy attack from spectral blades one shots anyone, including titans in sentinel shield (the strongest damage resistance in the game. The amount of energy regained when going invis again is more than enough to make up for the cost so long as you're killing people at a reasonable rate which isn't difficult. Yes, you can only use it 1-2 times per game but using gwisin vest as I stated, 1 activation can easily last 1/5 of the match. So if you get it 2 times a match, that 40% of the match spent in your super. [quote]So what you're saying is that it's in line at best with other supers? Most other supers can take that, where Blades need to be invis to take it, as they have less resistance when not in the invis state. Plus, it loses to pretty much every single other super due to needing 3 light attacks to kill most, if not every armored super.[/quote] Incorrect again, it's better than most supers in the game. I did testing using a sleepless with clusterbomb on every single subclass in the game. All 3 warlock subclasses die from a single rocket while in their super, as does fists of havoc titan and arcstrider hunter. The only supers that can survive a comparable amount of damage are Hammer of Sol, Sentinel Shield, Blade Barrage and Spectral Blades. Same thing when it comes to supers. Spectral blades can survive multiple hits from every super in the game except for Blade barrage. So no, it's not "in line with other supers" it's far better than almost all supers in the game when it comes to damage reduction. In addition, you're saying that hunters can only survive that while they're invis... the only time a wraith is ever out of invis is when they are swinging at you as invis gives you both damage reduction and slows down the speed at which your meter decays. Same thing with your claim of needing 3 light attacks... no one ever uses light attacks, considering heavy attacks 1 shot everything and immediately put you back in invis while giving you more meter with gwisin vest. [quote]You have summoned me.[/quote] Ah, the typical bullshit response someone gives when they have no counter argument. The same response you give to literally everything because you have no arguements.

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  • Edited by Soupreem: 1/5/2019 6:45:25 AM
    [quote]Incorrect, the damage resistance while outside of invis is only slightly less than while in invis.[/quote] I'll eat my shit on that one, I was wrong about it. [quote]In addition, one heavy attack from spectral blades one shots anyone, including titans in sentinel shield (the strongest damage resistance in the game).[/quote] I'm going to say no, albeit based on my experience so I could be eating my shit here, too. But almost every super I've gone against as Blades has been able to take a heavy attack. Unfortunately, every super on super clip in the video I listed above seemed to have had the target already injured, so I can't really point to that. [quote]The amount of energy regained when going invis again is more than enough to make up for the cost so long as you're killing people at a reasonable rate which isn't difficult. Yes, you can only use it 1-2 times per game but using gwisin vest as I stated, 1 activation can easily last 1/5 of the match. So if you get it 2 times a match, that 40% of the match spent in your super.[/quote] Even if that does assume you aren't dying, the effect on the Vest can't be so bad that it's dead weight. Honestly, I'd say just rework the ability and leave it. [quote]Incorrect again, it's better than most supers in the game. I did testing using a sleepless with clusterbomb on every single subclass in the game.[/quote] How did you set up your testing? Plus, I'd use a weapon that's a tiny bit more consistent than a cluster bomb rocket, which for as long as I can remember have dropped cluster bombs fairly randomly. But I think you might want to test with something hitscan without splash damage. [quote]Same thing when it comes to supers. Spectral blades can survive multiple hits from every super in the game except for Blade barrage. So no, it's not "in line with other supers" it's far better than almost all supers in the game when it comes to damage reduction.[/quote] I'm going to call bullshit on that. Any super that does around 250-275 (mental math, ballpark estimate) to an unarmored target with a single hit isn't seeing more than 1 hit get tanked by Blades. It isn't bullshit that it's got some of the better resistance in the game (which I agree should be on a Titan super because lore and what have you), but you aren't surviving 2 charged Warp Blasts, or favorable RNG on a direct hit with a cluster bomb Hammer, you'll survive 2 melee attacks, which I agree that a Titan should really be doing, but there's attacks that can still 2 shot a Blade. [quote]In addition, you're saying that hunters can only survive that while they're invis... the only time a wraith is ever out of invis is when they are swinging at you as invis gives you both damage reduction and slows down the speed at which your meter decays. Same thing with your claim of needing 3 light attacks... no one ever uses light attacks, considering heavy attacks 1 shot everything and immediately put you back in invis while giving you more meter with gwisin vest.[/quote] Heavy attacks don't one shot a good chunk of the supers (as the roughly 300 damage at a ~.5 multiplier is only 150, not enough to one shot, especially considering that at least according to my Cerberus's damage most supers have more than a 50% damage reduction), and they're entirely impractical on unarmored targets because they're slower. [quote]You have summoned me.[/quote] [quote]Ah, the typical bullshit response someone gives when they have no counter argument. The same response you give to literally everything because you have no arguements.[/quote] I may have eaten my own shit on a few of the facts, but you're actually stupid if you think I have no counter argument. Edit: based on hand testing in pubs, the Spectral Blades without masterworks have approximately the same damage resistance as Stormcaller and Arc Staff, whether it's with Masterworks or not I admittedly didn't check, but all of them have around 60-70% resistance.

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  • Edited by WildSyde: 1/5/2019 7:18:13 AM
    [quote]How did you set up your testing? Plus, I'd use a weapon that's a tiny bit more consistent than a cluster bomb rocket, which for as long as I can remember have dropped cluster bombs fairly randomly. But I think you might want to test with something hitscan without splash damage.[/quote] Set up a private crucible match with a clan mate, set ult charge to max. Tested every single class and even made sure to keep every single character at 5 resilience to make sure we were testing only the supers. [quote]I'm going to call bullshit on that. Any super that does around 250-275 (mental math, ballpark estimate) to an unarmored target with a single hit isn't seeing more than 1 hit get tanked by Blades. It isn't bullshit that it's got some of the better resistance in the game (which I agree should be on a Titan super because lore and what have you), but you aren't surviving 2 charged Warp Blasts, or favorable RNG on a direct hit with a cluster bomb Hammer, you'll survive 2 melee attacks, which I agree that a Titan should really be doing, but there's attacks that can still 2 shot a Blade.[/quote] I never said it could survive 2 hits, I said it took two hits to kill, which is absolutely the case as this video shows. [url]https://youtu.be/ULjKpM_IzjY[/url] The hunter in question had 4 resilience and was not invisible when I dropped the nova warp. Since a (fully charged) nova warp one shots any other class even in their super with the exception of two of the titan supers, that is a bit ridiculous that it can survive that. In addition, as for a cluster bomb rocket being "random" we did multiple tests. Ten shots on each super. Spectral blades survived every single rocket while all 3 warlock supers died from all 10, arcstrider died from 9 out of 10, fists of havoc died from 5 out of 10 and burning maul and hammer of sol died from 3 out of 10 with Sentinel shield surviving all 10. Finally, as you can see by this video here that someone did testing nova warp (https://www.youtube.com/watch?v=2_LKb54FLYo&feature=youtu.be) A fully charged nova warp does 194 damage against a sunbreaker titan in their super, which is enough to one shot them. However, as is shown by my video from crucible, a 4 resilience hunter in spectral blades survived a full charge with roughly around 1/6 of his health (~30 health) left. I can do the tests again tomorrow and post a video of it, but right now most of my clan is asleep.

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  • Edited by Soupreem: 1/5/2019 8:42:52 AM
    I did some math and testing myself, as well (albeit it's a bit on the fly, and idk about masterworks because I don't have clanmates to test with), and I came up with this: -Blades can,survive 2 hits with a staff, though staff can swing fast enough where it isn't a huge issue, it's more a matter of Staff needing a buff in duration. -In terms of resistance, the Stormcaller has roughly 70%. I used 9/29, measured with with Cerberus headshots (one bullet, as there are different numbers appearing for each hit, at least on PC). as that was what I was using, so it could differ with supers and whatnot, as well as masterworks being left out of the equation. -For Arcstrider, I had Better Devil's equipped and point blanked a super right before dying to it, getting 28 headshot damage, this means exactly 60% resistance, at least to primary weapons, maybe stuff differs based on what's hitting you? -For a SB, I was using Graviton Lance, I believe he was uncloaked, so I'll assume that. 22/58 was my number, so resistance is ballpark 62% resistance rounded up from a .379 damage multiplier. So using a consistent testing weapon, we could likely calculate what any given super can tank and probably request balances accordingly, at least assuming the multipliers are consistent among every weapon class/ability type.

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