JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Lost Sols: 1/4/2019 8:35:03 AM
38

Breaking Down Triplewreck’s “Thoughts on QuickPlay and SBMM” 4 1/2 Months Later

I posted the other day on my experience this last week in Iron Banner and the huge impact that skill factoring in the playlist had on my enjoyment of the Crucible. Today I’m going to directly address the arguments against sbmm. I actually spent about 4 hours writing a response to Triplewreck’s reddit post on the topic 4 months ago and unfortunately bungie.net froze when I tried posting it and I lost the entire thing. I ended up still writing about sbmm at the time, but never directly addressed his post. Today I am. I made the video about a week and a half ago on what is going to be this post. I was going to wait until after the holidays to publish it, but decided to do another post instead. I was still debating posting or not, but then in my Iron Banner thread someone linked me a video from Lono (SayNoToRage) giving his thoughts on sbmm and I like Lono, but his statements about sbmm were simply not correct and he referenced TW’s reddit post quite often. I’m going to be posting TW’s comments in sections and breaking down each as I go along. Going to post it all in the comment section with links to the parts. I'm tired of this misinformation being spread throughout the community and I'm tired of having my Destiny experience dictated by 10% of the player base. I respect the developers at Bungie immensely and I am forever grateful for the opportunities they have allowed me to experience both within the game and in real life, but everyday I feel less and less like this is the game I've known and loved for the last 4 years. I hope things change and I hope it can be a game for everyone again. Thank you. [url=https://www.bungie.net/en/Forums/Post/250424068?sort=0&page=0&path=1]Part 1[/url] [url=https://www.bungie.net/en/Forums/Post/250424085?sort=0&page=0&path=1]Part 2[/url] [url=https://www.bungie.net/en/Forums/Post/250424092?sort=0&page=0&path=1]Part 3[/url]
English
#destiny2 #DTC

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [quote]Quote #9 Things are on the uptick. Over the last few months the game has improved in a myriad of ways thanks to improved communication from the devs, and more importantly; a willingness to harness community feedback better than ever before. Now, on the eve of Forsaken it seems like Bungie is building momentum toward turning a corner with D2 with significant structural changes. Bungie needs to make a choice: do you want a larger, healthier population? Or do you want to segregate groups of players in a playlist that was specifically designed to be “low intensity”? Given the effect we’ve seen on Crucible ever since Taken King introduced SBMM back in 2015, I think the correct choice is self-evident.[/quote] QuickPlay is “low-intensity” for about 10% of the player base. For the rest of us it’s a f****** nightmare half of our games. There is nothing low intensity about facing these players all running full comp loadouts and trying to kick the shit out of everyone. TrueVanguard is a good dude, but he posted last week about getting two 55 kill games. His opponents those two games were all 1000+ ELO below him. That’s like LeBron James going to the local park and throwing down 60 in a pick-up game with the locals. And also no, The Taken King did not introduce sbmm. It was weighted higher in the algorithm because one of the top player complaints D1 year 1 was uneven matches and players quitting out, which is ironic because here we are right back in that same boat. [quote]Quote #10 It’s no secret that Crucible is a major part of why millions invested themselves with Destiny. A strong argument can be made that it essentially carried Destiny 1 through numerous content droughts. As such, I strongly feel that it’s imperative to the health of the franchise for PvP to not just be present, but for it to be great. This “bug” with Quick Play matchmaking is a powerful example in teaching us the impact one singular improvement can make. People are feeling good, hype is returning, and so are players. Please discard SBMM in Quick Play permanently and instead focus on good connections and per-lobby team balancing whenever possible.[/quote] Players were returning for the hope of Forsaken and all the changes on the horizon to PvE and the sandbox in PvP. Also, a lot of players never left or only put the game down between DLCs because D2 Y1 allowed that. The removal of sbmm has not had any discernible positive effect on the game that can’t just be chalked up to the switch to 6v6 and the changes to the sandbox. I can say for a fact that it has had a very real and very large impact on my enjoyment of the game and makes me not want to play and I am not alone in that. The real tragedy of that is Iron Banner’s matchmaking really would drastically improve game quality for most of the population and for most of the top tier it would be a wash versus what they have now. I hope Bungie is looking very hard at the internal data, because this game is not just played by the vocal minority streaming, on YouTube, or posting on forums and twitter. There need to be voices within the studio advocating for the silent majority who have to deal with the consequences of catering the entire game to 10% of the population. [quote]Quote #11 EDIT: I appreciate the multitude of responses and the many who engaged in this discussion. Recognizing that tangible player choice highly important along with providing a good experience to as many people as possible, I propose the following: · Better per-lobby team balancing · A system to protect new players for a period of time · Introducing a new playlist variant of Quick Play with SBMM (perhaps make it solo/duo-queue only?)[/quote] We already had the first two, it was called skill based matchmaking and no thanks to a new playlist that we can’t play with our friends. That’s the reality of QuickPlay and SBMM.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    8 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon