Simply curious as to which subclass Titan mains have the most fun with.
You can vote even if you're not a Titan main.
[spoiler]I won't tell anyone[/spoiler]
Edit: If you feel like it, please leave an explanation as to why you enjoy the subclass and tree that you use.
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2 RepliesWhen Destiny 2 first came out all I ran was Code of the Siegebreaker with Hallowfire Heart. Great for clearing ads then using my super on the boss. Then when Forsaken came out all I run is Code of the Commander because of the detonators and the ability to be support and attack with the super. But once I read the buff coming to the Siegebreaker, I will be dusting off the Hallowfire Heart and go back to setting everything on fire.
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Thundercrash #1 best subclass in the game
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Hammers for pve and sentinel for pvp because overshieds and suppressor nades
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1 ReplyAlways hammer bros
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1 ReplyI played Overwatch before getting into Destiny 2. During my time in Overwatch I enjoyed maining Tanks, especially Reinhardt. Because of this I really enjoy playing Sentinal Titan and being a shield for my team. I don't typically play PvP but in PVE it feels nice seeing people use my barriers, getting power armor, and just recently I got the new Forsaken Void Super so I'm excited to have people stand with me on that as well.
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From the sound of the forums most Titans hate every titan subclass.
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Dunno. 🤔
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Titans prefer Warlocks.
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Top hammers for stompping !
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1 ReplyVoid, that bloomish ability can clear a whole damn room.
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bubble boy to the rescue!
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1 ReplyShoulder charging Titan with Insurmountable Skullfort is my go to build.
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Been running void since I unlocked it back in D1 at level 15
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Been running missile with either skull fort or Antaeus wars forever but got ursas the other day and have been messing with void recently
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1 Replyvoid. because of suppressor grenades. Nothing better than suppressing a spectral blades
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I’ve been leaning towards arc recently. You can clear adds awesomely with shoulder charge and skullfort. You get good boss damage with two well placed pulse grenades as well. Solar might be better with a good team as you can assist them with hallowfire and frequent melting points.
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1 ReplyThundercrash is hilarious and fun. No further explanation needed
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1 ReplySolar, almost exclusively middle tree for PvE and PvP. I love the power, feeling, and style it has. The reason why I've stuck with it in PvP is because I want to get good with it before its eventual buff. So far though... * [b]s i g h[/b] * it's been fun...
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Solar, i like throwing hammers
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2 RepliesWhen D1 came out, I discovered that Defender was the way to go. It had a great neutral game, was great for PvE, and was an absolute sleeper in PvP. Between one shot body shot snipers, blinding bubble shotgun sprees, and the suppression grenade (also known as the most OP grenade in the game when used correctly), Defender claimed the title of best Titan subclass pre-Taken King. But then the Sunbreaker came around, and it was a BEAST. At the start, Titans finally had a roaming super that did great damage and was great for clearing waves of enemies. Melting point made it a great choice for DPSing, and it’s neutral game was literal fire. Sunspots were absolutely great, and added complexity to Sunbreaker as a super. Sunspots not only gave an overshield, but also extended the time on the super granting one to two extra hammers if I remember correctly. In a pinch? Pop a super, make a route to safety using your hammers, and then turn and do more damage. Also, remember getting health regen on ability kills? I do. I also haven’t mentioned the tracking hammers or when Sunfire Furnace was actually a subclass perk and not on an exotic. D1 Sunbreaker was a great addition, and post-nerf it was still a great choice for Titans if it could be used well. Unfortunately the Sunspot abilities were tweaked a bit, and Sunbreaker has changed, but I still think it is the most worthwhile Titan subclass. Exploding hammers is feels great especially with melting point (which is now on the end of a shoulder charge!) and the other two paths aren’t useless but do need a tweak. I think that Burning Maul (the super itself) should do a bit more damage and have better hit registration for the hammer spin; while the Sunspot path should have all of the Sunspot perks from D1 reincorporated into the tree. TL;DR Defender was the best until Sunbreaker came around, and it has been my favorite since. (please actually read the post if you have time though, I’d appreciate it!)
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It’s always solar except maybe pvp. Melting Point is just toooo strong.
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3 RepliesEdited by Seraphim Crypto: 1/3/2019 12:58:42 PMBEWARE THE GIANT FLAMING BANHAMMER. I actually like a lot of the Titan subclasses. Top Tree Hammers obviously is one of the best choices overall for Melting Point and the general damage potential. Burning Maul just feels awesome and it's hilarious to throw little hammers into people's faces. Top and Center Arc trees are great with An Insurmountable Skullfort. Just rushing into enemies headfirst. Makes me miss Juggernaut. Center and Bottom Void also have great synergies with Exotics, and the Void Explosions from Center tree are great to clear groups and get abilities back much faster. Bubble still does what it does and pvp people still run into it giving me easy kills. Looking at the emblems for kills made with a subclass, Sunbreaker leads with 133422 kills.
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10 RepliesEdited by piratepatchy243: 1/3/2019 1:47:32 PMHoS, [spoiler]because penis poll;)[/spoiler]
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2 RepliesSome people say that titans are the last used class,but i see a lot of comments here. Who magically use titans after read the OP post.
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1 ReplyPvE-Obviously Melting Point PvP- Capt America
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Top hammers. Great synergy