[b]Matchmaking[/b]
-Matchmaking is now based on Ranking that tracks Win/Loss Ratio
-Your rank will equal the amount of players you outrank + 1 (Example: If you outrank 50,000 players, your ranking will be 50,001, and matchmaking will prioritize matching with players between 40,001 and 60,001 ranking)
-If you are matched with players with 20,000+ more or less ranking than you, teams will be chosen based on total ranking between all players, to balance them out more
-Matchmaking will strongly prioritize matching solo players with other solo players
[b]Gameplay[/b]
-Weapon and Armor perks will be disabled, and Exotics Armor will not be permitted
-Sprint Speed is increased by 10%
-Primary Weapons will get adjusted damage and/or rate of fire to reduce the fastest TTK to 0.75 seconds
-Reduced melee animation time from 1.3 seconds to 1 second
-Melee now deals double damage from behind, if you've been crouching for longer than 4 seconds. This will be a bit like a stealth-kill mechanic
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1 ReplyHate every gameplay idea
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Edited by SmashvilleViking: 1/2/2019 2:34:57 AM- Every team in Comp should be an already compiled team, not a MM team. Your "Gameplay" suggestions are horrible. The stuff you listed is what makes Destiny. If you don't like it, go elsewhere. I do't play PvP anymore, but if I were going to, I wouldn't ask for any of these changes.