[b]Disclaimer:[/b] These patch notes aren't real.
[i]Notes from the desk of a Voidwalker[/i]
[b]Update 2.2 [/b]
-Enhancement Cores removed as Infusion cost, still required for Masterworking weapons and armor.
-Future War Cult, Dead Orbit, and New Monarchy reverted back to permanent vendors. Sell weapons and armor, hand out bounties and quests. Inventories update every season.
-Removed gunsmith materials and added Banshee's loot to an inventory that changes on the first reset of every month.
-Added (pretty costly) option to reroll exotic armor.
-Added ability to choose which stat boost a masterworked legendary weapon receives upon rerolling. Rerolling cost significantly increased as a result. Stat boost when first masterworking an item is still random.
-Lowered chances (no guarantees) of receiving duplicate exotics from potential rewards pool until all exotics are discovered. Slighty increased exotic drop rate.
-Fixed bugs, such as shaders not immediately applying, forge balls not being immediately picked up, etc.
-Updated Xur's inventory to be more alluring, but the new additions will be purchased for a new, extremely rare currency, exclusive to Xur, only received by accomplishing hidden and challenging in-game feats while he's visiting.
-Sparrow summoning tweaked to be instant, regardless of perks. Added more Sparrow perks. Exclusive perks like that of the raid sparrow will remain exclusive.
-Enhancement core bounties provide 2 cores instead of 1.
-Added additional landing zone in Dreaming City. Will not be a mid-point.
-Quests continue tracking through completion.
-Added 'Stats' tab in the Menu to check personal stats across different activities.
-Added option to select multiple items and delete all at once. This option applies to all player inventories as well as the postmaster and the vault.
-Added an option to apply shader to all armor pieces at once. For example, when hovering over a shader, hold square to dismantle or triangle to apply to all armor pieces. Process of mixing and matching shaders remains untouched.
-Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand.
-Increased chances of receiving strike or raid specific loot upon each completion.
-Increased chances of powerful engrams providing a reward based off your lowest level weapon/armor slot.
-Sub class skill trees reverted back to being a customizable grid rather than predetermined options of 3 set styles. No perks removed or reworked.
-Return to "X" removed as quest step, unless final step.
-Trials of Osiris returns in its original form.
-Shatter added back as a variation of Nova Bomb.
-Removed all grenade launchers from secondary slot, except for Fighting Lion and Mountaintop.
-While in orbit, added option to launch immediately into a Forge with a fireteam or begin matchmaking.
-Reasonably buffed stuff that needed buffing, left everything else alone.
-Added First Light and other large maps back into rotation in all 6v6 game modes.
-Added new patrols and bounties, updated planetary vendors with exclusive weapons and armor that come with perks you'll actually like, updated quest steps while unlocking Forges to be more engaging and entertaining.
-Fixed hit detection and tweaked the PvP matchmaking algorithm to favor matches of teams against teams and solo players against solo players.
-Added customizable rules for matchmaking, such as "no shotguns" or "no primaries." Matches you with players who've enabled the same rules. Bounties and quest progress are disabled while customized rules are enabled.
-Added all missing D1 exotics into the game and tweaked them to remain balanced with existing exotics.
-Changed names of Weekly and Daily milestones to Journey and Hunt, respectively.
-Added additional vendors to the Farm: One traveling merchant who sells exotic and legendary class items for shards, one blacksmith who sells unique swords and bows with exclusive perks, one rogue Shadow of Yor who hands out exclusive weapon quests, a vendor that allows you to change your Guardians appearance with additional, in-depth customization features, and one mystery vendor.
-Eh, and for the hell of it, since this isnt real, we've added trading, limited to clanmates. Upon trading something, it goes back to being undiscovered in your collections making the trade truly a trade. Limited to exotic for exotic, legendary for legendary, etc. Along with the traded item for item, there are additional costs and a Value system.
[b]Edit:[/b] To any one saying this will result in stuff being handed it to us: Please. Get real. Getting rid of chores and inconvenient tasks only implemented to prolong playtime and replacing them with additional quests, patrols, bounties, etc., from additional sources while also significantly [i]increasing[/i] costs for certain items or features, [i]and[/i] including other challenging and meaningful additions of old/new content that prolong our grind not through ploys but through more purpose is [b]not[/b] having stuff handed to you.
I would much rather be grinding because these theoretical updates have introduced a version of replayability that allows me to consistently chase more meaningful goals, like assembling different loadouts of perfectly rolled & masterworked weapons and armor for each activity, rather than grinding because I have to unlock the second forge for a third time.
[b]TLDR[/b]: Random compilation of hypothetical changes based on personal experiences and general community requests - meant as nothing more than a method of initiating a logical discussion on the current status of the game.
English
#destiny2
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2 RepliesAgreed with most of the them, but i gladly trade half of the proposed changes to get dedicated servers.
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Yes to all of this
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8 RepliesI agree with the pve but please stop with the pvp I get that your a casual and honestly anyone who wants Sbmm back into qp does not know how to fix pvp games.
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I will say, most of these would make the game so much better. Especially all of the quality of life aspects. Some of them are meh, though XD But in all seriousness, Bungie needs to implement a lot of these.
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This would be awesome
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6 RepliesI disagree with some of these, but agree with most of them. Some that stick out to me as negatives are: [quote]-Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand. However, there is a slight boost in the amount of heavy ammo provided from a drop in order to moderately increase the amount of time heavy is in play.[/quote] I just like the new system; Granted it could have less heavy spawns, but better than D1 in my opinion [quote]-Sub class skill trees reverted back to being a customizable grid rather than options of 3 set styles. No perks removed or reworked. An attempt to encourage different playstyles from guardian to guardian.[/quote] Certain perks would have to be reworked or certain combinations would be too powerful. An example on sunbreaker: Incendiary Grenade, Bottom Melee, Roaring Flames, Top Tree Hammers (This would basically mean: Create a sunspot on your melee, gain 25% damage boost on ability kills, hammers explode into smaller projectiles, your super lasts longer in sun spots. Does it sound awesome? Hell yes. Could anything else in the game reasonably compare to it DPS wise, especially if synthoceps are being used? Hell no.) [quote]-Reasonably buffed stuff that needed buffing, left everything else alone.[/quote] Sometimes things need to be nerfed; Granted it should be small and incrementally, but sometimes something is just too powerful, like sleeper was in gambit.
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Fix getting stuck on game texture.
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There are a bunch of very fun (but not necessarily OP) secondary grenade launchers that should stay exactly as they are. First light in rumble would be exactly zero fun and rift in D2 would be a spawn camp fest that would get more hate than anything we’ve seen in competitive. Randomly adding all D1 exotics as random drops would be boring and annoying. Only a few should come back and they should be quest related (I.e Last Word) I love your idea of updating the farm with new vendors especially the blacksmith. I would love to have a sword and bow only vendor that involves quests to Smith certain weapons and then further steps to get the perks you want. I would do that all day everyday
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1 ReplyJust curious... did we accept the exotic shards when they were a thing in D1?
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Edited by rZI3: 12/28/2018 2:11:43 PMLets face it, they are all great in some respect, but it would take a month or two for just one, maybe at the end of D3 some of these that deserve to be in the game, are in fact if the game
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Can we get rid of bloom for hc's on console? Makes most of them horrible to use atm.
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5 RepliesEdited by powerdrive1971: 12/28/2018 2:34:37 PMBungie, hire this guy as the new Community Manager, he is the real deal
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4 RepliesAnd yet you still don’t have anything for solo or casual player’s .... sorry but you fail the community just like bungie does 🙁👎
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I definitely agree with a lot of this stuff, but some of your suggestions are total bullshit, which will never happen. Buff forsaken exotic drop rate tho
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Great list, shame it will never happen... I'd add Sparrows now available on Mercury More (new) Public events added to all Destinations Added heroic strikes with its own loot pool Weapons can be re-rolled but the 'perks' need to be unlocked by using the weapon (like D1) Added more in game scannables to find Allow shaders to be applied to all amour in 1 go The list really does go on and I can't believe a Dev the size of Bungo can't think of any of these things.
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I thought this was real and I got really excited. Pls get a job at bungie ;)
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1 ReplyShotguns should moved back to heavly slot, it was an idiot idea to get them back to middle but snipers are still shit, remove flinch or remove shotguns
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you forgot the one thing that simply has to happen. separate PvP and PvE. either by damage or by having PvE only and PvP only items. this will allow much better tweaking for balance in both areas.
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This is really, really good. Only thing I disagree with is sbmm...
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Agree 100%
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2 RepliesNot what we deserve? We pay money for a product and deserve everything
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BUUUUUUMP
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Sbmm is for dribblers
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5 RepliesYou, sir, speak for the people. Yes to all that!
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1 Replythis sounds like 2 years of work for bungie. not gonna happen
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I'd come back to the game if all these got implemented. Too bad I quit and know they'll never add these cause our "community leaders" think the game is perfectly fine.