The lack of stat allocation, skills, class ability variety, builds, etc. Content literally isn't hard. There's is no thought or skill involved. Not even in what gear we use. It's just equip the biggest most overpowered Power weapon and shoot bullet sponges. The enemies don't actually present a challenge and Raids aren't actually hard either. You're just following steps. There's no reaction time needed. This would be okay if stats were more extensive and meaningful and enemy attacks actually took into account how your character is built.
The over reliance on "friendship and power weapons" is just disgusting. Not only can Destiny not make character leveling and building meaningful, but it cant even present challenging FPS scenarios without dropping players into a f***ing open space with no cover, and AoE spam and trash enemies that do too much damage. This is not challenging. Its artificial difficulty.
Another problem is the game NEVER allows you to feel powerful. Power level scaling has a cap that ensures you can never have fun, go back, and obliterate an activity that once gave you trouble. This is literally THE OPPOSITE of what an RPG is supposed to do.
TL;DR Destiny fails as a RPG by having no smart mechanics, character building, poor upgrade economies, and poor weapon/build diversity and Destiny fails as a shooter by having no smart encounters (Closest you came was Shattered Throne but you shatt the bed with that due to its terrible final encounter) and artificial difficulty and bullet sponges.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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4 Replies[quote]Another problem is the game NEVER allows you to feel powerful. Power level scaling has a cap that ensures you can never have fun, go back, and obliterate an activity that once gave you trouble. This is literally THE OPPOSITE of what an RPG is supposed to do.[/quote] THIS. All day, every day. As a baby Guardian in D1, Phogoth pushed my "black wax idol" in like it wasn't a thing. After I grew more powerful, I never missed a chance to go back in and return the favor with ease. Not sure why they took this away from us. One of many things they foolishly and needlessly changed, I guess.
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4 RepliesIt's not an MMO and it's barely and rpg. It's a loot shooter with rpg elements. Your expectations of what this game is are very wrong.
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14 RepliesEdited by Corrick II: 12/20/2018 6:48:41 AMCan’t argue with any of this. I’m tired of open arena after open arena full of the same enemy waves. Whoever is designing the encounters is just phoning it in at this point. It also would be nice to care about my character build. As it is I’m just a walking set of whatever high powered armor I can scrape together. I count myself lucky if the perks just happen to match whatever I’m using.
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9 RepliesEdited by Hexi: 12/20/2018 9:04:09 AMI've never played an FPS that was hard and I've played em since Wolfenstein 3d. I grew up playing Quake 1, that game was hard because of it's speed but even then, against AI, it wasn't *that* hard. The only games that are *hard* are games that are unfair, and meant to be nearly impossible. Even Dark Souls isn't hard once you get used to the horrendous controls and AI patterns. Games aren't *hard*, they are not supposed to be. They are supposed to be challenging and entertaining, but once you overcome the challenge, it becomes easy, like everything in life. If you want a hard and fair game to play, go play Chess online.
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3 RepliesAgree. By the time I finally got some good armour builds in Forsaken, Black Armory came out and I'm back to looking like a space hobo, cobbling sets together. As a result of this, and the high cost of masterworking armour, I've not done a single piece - I've only managed to fully masterwork a handle of weapons as well.
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I used to play DCUO back in the day and I ran into the same issue with that game and eventually stopped playing. no matter how strong or how deep into endgame I got, we were never on "justice league" level. we would go into an instance and their idea if difficulty is getting one- shotted by some no name enemy. if it were doomsday or somebody powerful I could understand but some regular ad? leveling need to mean something. there should be a time where u get to see that it guardian is powerful. for instance, these forges would have been fun to do if the enemies weren't overpowered at the beginning. now that I'm 630 it's pretty fun to do the forges since they are timegating content anyway, why not make it enjoyable when it arrives as opposed to making us level up more without any narrative explanation for it. I mean we were stomping the cabal ever since they took the tower now all of a sudden the ones surrounding the forge are stupid powerful. an easy way they could have explained it to make it not feel cheap is they could have set it where the cabal had been using the forge to make weapons we weren't prepared for. then when we see cabal enemies, their weapons and armor should have been noticeably different. with different color bullet projectiles when they shoot to help us understand this new level requirement. they just need to put more effort into these quest and find meaning in the leveling process instead of the hamster wheel if not eventually folks will move on.
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I’ve always said that about enemy scaling and power level, what’s the point of levelling if you will never over power the enemies?
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1 ReplyI've felt this way about Destiny 2 for a while now. I still like playing the game but not to the extent that I used to. They've really dropped the ball in making PvE content. All it is now is spamming "powerful" enemies like phalanxes and gladiators and making every boss have a bs stomp effect that will launch you off of the empty map. It's not challenging in the slightest, all they did was make it annoying to play the PvE content.
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6 RepliesDon’t worry when the Bungie defenders arrive to attack you for not liking what they stick up for. A lot of players are in the same boat as you
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I like the skills, but not the leveling mechanic. It is pretty much just a time/effort gate on new content. If the game were made with a baseline and no rpg crap like varying damage numbers depending on location and power level, we could have cool things like the assassination attacks from Halo reach, so that anything that doesn’t have a yellow health bar can be obliterated if your teammate can cause a distraction. Also, you can have things like stealth mechanics, especially for hunters, so you can take out a tough enemy in a quiet area before they know what hit them. In fact, we could have those now, if bungie wanted. But sadly I doubt destiny ever brings these features since it’s so far into its life.
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6 RepliesYep. In most RPG to ish games, the higher your level, the stronger you are. In Destiny you level up just to get on par with the bullet sponge hordes. How many 'Boss' encounters boil down to being constantly CONSTANTLY swarmed with adds, while chipping away at a decorative wall of HP. A boss is supposed to be the main attraction of their battle, and that's why most fights often feel uninspired here. We need bosses that have better attack patterns, phases, and personality. Then they can throw their much loved Immunity and add phase.
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1 ReplyBump for you, because its all true, the RPG/customization part is lacking. Even good customizable mods are lacking in this game. I guess I'm a bit spoiled with Warframe's mod system, its a little overwhelming at first, but complex is better than simple for this kind of stuff. But yeah, the power thing you talk about, being able to obliterate an activity, that would be sweet too. Also, I hope they add more dungeon encounters to the game, I'd like to be able to do multiple dungeons per week. Probably wishful thinking but I can dream.
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Remember Qodron? BEFORE THE NERF? If you weren't all using Jellyhorn/titan strat, you were hooped. One weapon and one strat, or you lose. Period Man, wanna talk about annoying crap from these developers lol
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these are good points..time to make these encounters more lively and make the levels matter.
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Still surprised they haven't given difficulty settings for missions. If people want to play on easy, then let them, if they want to play gamer hell, let them. They could easily remedy things out for the casuals and the hardcores, and anything in between, but bungie doesn't want there customers happy, they apparently like salt.
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Bump. All true, as i have stated many times before. The biggest problem here is that bungie no longer cares about this game, i am pretty sure that the devs that did care are long gone from bungie.
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True. Great post.
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Seriously. The RPG elements are what got me excited about Destiny BETA. It’s continually been a disappointment ever since.
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Edited by draycole: 12/21/2018 1:31:35 AMWell done 👏👏👏 bravo. It only took what? 3-4 years for a post like this to resurface and gain traction again? Maybe this forum isn't a total lost cause
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Man I can’t argue with this. I’d love to see more diversity in encounters and more rpg elements in PvE
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3 RepliesThe fact that enemies scale with you is my biggest pet peeve. If you are 5 light below an enemy they can reclaim you face. If you are 50-100 LL above an enemy you are still pretty much equal. If you are 7 levels below a target they are immune, but when you are 10+ levels above them they can still trash you. It's really stupid.
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2 RepliesI love how every one is always like “Buff titans!” Or “Nerf warlocks!”. This game takes no skill in pvp. Some days I’m a killing machine and others, I’m absolute cannon fodder. Yesterday in gambit I was all over the place killing everything in sight on the first round, and then the second round I was terrible.
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First off Destiny isn't an RPG focused game. That said I understand the frustration and they sure as hell have lost focus. Well it is more that they never had focus. A lot needs done to make either end of the game fun. Like you suggested the enemies are bland. We have 5+ races and they all do the same thing. Which is absorb damage and dish out as much as possible. The other is meaningful mission design. Nothing really stands out and is memorable. A lot of which has to do with them not playing with the mechanics of the game, let alone in interesting ways. That and thinking up scenarios that aren't just stand here and shoot. There's plenty they could do too. Vehicle and pick up weapon play is sorely underrepresented, and turrets are completely MIA. There's nothing challenging the unique jumps of all the classes. There's nothing to go for in combat that cools down you abilities faster, unless it is orbs. There's nothing that plays with elements other than shields. There's nothing that plays with grenades either, let alone their uniqueness. That's just off the top of my head. This game has so many missed opportunities to make the game actually fun to play when you strip away all of the grind nonsense.
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1 ReplynO tHe GaMe Is PeRfEcT gIt GuD
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3 RepliesYou mean you don’t like the bullet sponge OP axe attacking knights in a tiny area with trash mob spawns for the last Shattered Throne encounter?
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4 RepliesI don’t typically do this but...It sounds like you’re just bad. You’re mad you never feel powerful and you are mad you can’t solo strikes, so you’re blaming this “artificial difficulty,” a term I assume similar butthurts made up, to make yourself feel better about it. Guys enemies having health is artificial difficulty, they should be more creative, although I have zero ideas on how. If they did actually make it hard some different way, then I’d get mad at that way and call them out on adding artificial difficulty.... If you want to solo everything, have more rpg elements, and feel all powerful then play an rpg and do the console command to make yourself invincible.