Late part because I’ve been sick and busy all week.
[b][u]Day 20[/u][/b]
[i]So… there’s supposedly an ancient vampiric spymaster that secretly controls the Nerulian Marshes and protects its independence via blackmail, assassination, and trading secrets. Outside of the Marshes it’s just a rumor whispered in high courts, but since we arrived in the Crossroads, I think I’ve noticed a few red eyes in the crowds… watching us… I didn’t think much of it before but this land has me on edge.
Anyway…
We met up at the eastern entrance, which also looked like a hole in the wall. The ruins were quite a bit north of the Crossroads. As we travelled, we made introductions with our new partners and discussed tactics. I think it’s important to know who you’re working with and what they can do.
-The Half-Orc twins. Egard is the bigger one with the two axes and the toothy grin while his brother, grim-dark Eduard, favors a long bow. They’re just travelling mercenaries.
- The Human is an old Imperial soldier, Clement. He claims he retired, but I think he’s a deserter. He’s a kind, honest man and a terrible liar!
- The drunken Wood Elfs name is Kenjin. Formerly “Captain” Kenjin, but his ship wrecked off the coast of Atamar. Has a strange curved sword on his hip. He also has a magical flask that never runs out! Might try to nick that later…
-The Halfling won’t talk to us because we associate with a Goblin. She has a crossbow and a pet wolf that is almost as mean as her.
The swamp was a lot denser in this area and if it wasn’t for the Halfling we would have been lost…again… As the sun began to set, we encountered a human hunter. Probably a scout, but he didn’t give us a chance to ask. As soon as he spotted us, he started shooting arrows. We quickly surrounded him and tried to get him to surrender so we could interrogate him (we didn’t tell him that, of course) …but he spoke something in a language none of us understood and slit his own throat…
Clement pointed out that his weapons and armor are Imperial military. This didn’t seem to deter him, though. In fact, he seems very invested now. The Ferneli Empire and the city states of Atamar have a cease fire at the moment. Setting up troops in the Marshes would mean another war…
We finally saw torch light through the tree lines not far from our encounter with the scout. The Halfling, Eduard, and I split up to get an idea of what we were dealing with. It looked like a smaller fort built by the same people that built the original walls of the Crossroads. Probably old Imperial from their first war with Atamar. About two dozen humans, mostly in the camp with a few archers patrolling the walls and scaffolding. There were torches camp fires everywhere…guess they’re also not the biggest fans of the crying shadow monsters. The walls were mostly rubble so we could take our pick of holes to charge through.
We briefly considered putting out as many torches as we could to see what the crying things would do… but that’s really -blam!-ing stupid. Instead, us sneaky types snuck up to the walls and each picked an archer. I fluttered up to the highest point overlooking the ruins and waited for the signal. Gabby crept as close as she needed to the largest group of soldiers and cast a Sleep spell, knocking three of them out. That was the signal! The Halfling and Eduard struck down two of the archers patrolling the wall and I darted past mine doing a slashing barrel roll that left two deep gashes in his throat!
The rest of our group charged into camp as we dealt with our archers. Timmy shot a wave of green flame towards a group of soldiers and Drahg, Egard, Kenjin, and the Halflings wolf were on them before they could even pat the flames off. They ripped them apart…except Kenjin. He drew his apparently broken sword, slashed with it once, and then proceeded to beat the shit out of the poor guy with his fists!
At this point the soldiers had pulled themselves together and surrounded the group. Drahg and Egard took a few hits and the wolf did not survive, but Kenjin just swayed around their attacks and even redirected an attack into one of their own men. Clement, Maria, Stubbles, and…I must have a concussion because I swear I saw a second Stubbles… either way they joined the fray. Stubbles One cast a healing spell on Drahg while Stubbles Two stabbed one in the back with his spear and Maria finished them off with one sword swing while stabbing another through the chest. Clement took his mace and smashed a poor guys shield, helmet, and skull in.
The Halfling, Eduard, and Timmy took down the remaining archers on the walls (who had terrible aim by the way) and I decided to glide down to the others while they tied up the sleepers. We began the sacred process of looting the bodies when Clement made the observation that there were less bodies than we originally reported to be here… Then we heard footsteps echoing from what sounded like a cave or tunnel and another wave of soldiers charged us from the large tent in the center of the ruins. Last to emerge was a tall woman in Imperial armor and a dark cloak. She held a jagged staff made of black wood in one hand and in the other… a ball of green fire that she threw ahead of her forces.
I don’t remember much of what happened next. It was chaos. We fought, and at some point, I was slapped out of the air by a shield and knocked unconscious. Gabby healed me after the fight was over. We lost the Halfling in the scuffle and that spellcaster apparently shouted something in that strange language the scout used and Eduard fell to the ground dead. The spellcaster and a few of her men then retreated through a hidden staircase in the tent and Egard, enraged by his brothers death, charged after them. Alone. The rest of us are in no condition to fight just yet so were resting up a bit before moving forward.
Clement has decided that these people can’t be working for Empire. The Ferneli Empire has strict laws on magic. Essentially, anything other than Divine magic from the Goddess Ferneli herself is considered heresy. On top of that, the soldiers made sure to kill their own captured men before retreating.
This is some kind of cult…
Side note: Something is up with Timmy… he’s not his usual cranky self. He looks a bit pale and keeps staring towards the tent like something horrible is about to emerge any second now…which, to be fair, is a possibility.[/i]
Continiued below:
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[i]I’m still processing all of this. Maybe writing it down will help. We rested for about an hour, planning how proceed and patching up our wounds, then entered the large tent that concealed the stone stairs leading into the darkness below. I lit myself up, they knew we were coming so no point in being quiet, and sat on Marias shoulder to keep an eye out for traps while her and Dragh led the way. At the foot of the stairs, the path branched out diagonally to the left and right with a third tunnel going straight and deeper down. No lights, no sounds, and the only sign someone had been through recently was a trail of blood leading down the left path. We followed it, encountered a few traps that I disarmed, and found Egard… his body was on a stone slab in the center of a small diamond shaped room with his heart cut out. In its place was a glob of dark thick liquid. There were hollows in the walls containing more bodies given the same treatment and another path to the right heading down. Dragh looked uncomfortable and said he’d guard the door to the next path. Stubbles gave a silent prayer for Egard and we pushed on. The next chamber was circular and about three stories tall with a domed roof. We were on a walkway overlooking an altar of some kind with a statue. There were four doors along the walkway including the one we came from. Two of them probably led to the other paths we hadn’t taken. There were also four stairways down to the alter and statue… The walls around the alter area held more of those bodies. I can’t really describe the statue… it hurt to look at and gives me a headache to think about… I remember it had too many eyes. There were three stone bowls around the statue full of the ichor, which seemed to be leaking out of the eyes. Maria, Clement, and Kenjin seem have similar issues. Dragh was terrified. He kept insisting we leave. Gabby and Stubbles seemed to resist whatever dark magic was affecting us… and then there’s Timmy… He walked up to the statue and started whispering in that strange language, yellow eyes wide and glowing in the light of…well, me. Stubbles tried to snap him out of it but he ignored him and walked right up to the statue and plunged his hand deep into one of the bowls. He finally seemed to regain his senses and pulled his hand out, covered in the stuff, but also holding a glowing green crystal. He turned to stubbles and said in a voice entirely unfamiliar to us, “I will explain everything, but we really need to get out of her. Now!” Before any of us could say anything, the witch shouted down at us from the unknown path, “No! It was to be mine!” She gripped her staff with both hands and began chanting in that language again. The soldiers appeared from the tunnel behind her also chanting as they slowly marched along the walk way. Then the bodies in the walls came to life. These were not zombies. They didn’t shamble towards us, arms out stretched and moaning. Worse. They joined the chanting as they walked towards us, eyes solid black and weeping more of that dark liquid. So, we ran. We cut down the few that were in our path and ran up the stairs we believed headed to the entrance, fortunately it was. When we got out, we were greeted with daylight. We paused briefly to catch our breath, but heard the chanting getting closer so we continued running until we felt sure enough we were safe to rest for a bit. Dragh grabbed Timmy by the throat, lifted him up, and growled, “Talk.” Then tossed him into the center of the group. And so Timmy the Tiefling told us his tale. Hahaaaa…[/i] [quote][i]”My real name is Timothy Bartholomew Cumberbutton..the Fourth, and I wasn’t always like…this. My family are wealthy nobles, that wasn’t a lie, but I’m not a bastard (I objected, he ignored me). Everything was perfect and we were happy, until I turned 13 and the whispers began. I couldn’t understand them at first, they were, well, are in the same language as those cultists back there. After a few months I began to understand them. They were my friends… and they taught me magic. I was just a dumb kid, I didn’t really think of the danger I was putting my family in…until the changes to my body started. It happened very slowly, I didn’t just sprout a tail and horns overnight. We saw a few priestesses in the earlier days but they couldn’t help…and when it got worse, I was isolated to our estate. My parents still loved me, but one night I heard them worrying about what would happen if we were caught. So, I decided to run away to protect them… I took enough money to buy passage to Atamar where magic is less hated, but I was broke. I lived on the streets for a few months before the whispers started to tell me of a way to regain my wealth…they wanted me to form a cult. To gather followers and enact their will. So I did. I gave myself a new name and a persona to go with it. It was just a scam at first but then… then they started asking for more than chanting and animal sacrifices. That was where I drew the line and ran from my new family. I ran home. Or tried to anyway. I was caught before I could even make it to the city and then all this nonsense happened. I hadn’t heard the whispers again since leaving my cult until we arrived here… They were so loud near the statue. They wanted me back, they offered me power. I reached into the bowl, grabbed it, and they stopped. This crystal is important to the cult, to the whispers, and I don’t want them to have it…and…that’s all I’ve got…please don’t kill me?”[/i][/quote] [i]We have decided not to kill him, unfortunately. We’re heading back to the Crossroads now to report what we found. Everything hurts and stuff is getting weird. Bye, BeeBee.”[/i]
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4 RepliesI have to say, I truly enjoy this!
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2 RepliesWe're level 5 now. Also I'm dumb and forgot to pick a background... We don't pay much attention to the character traits stuff because roleplay, but the extra skills, languages, and proficiencies are nice. Either way I picked Faction Agent. Seems appropriate and it gives me Arcana. Anyway, stuffs: Bitterblossom "BeeBee" [spoiler]Lvl 5 Pixie Arcane Trickster Rogue Hit Points: 31 Armor Class: 16 Languages: Common, Sylvan, Elven, Dwarven, Thieves Can't Attributes: 3 Strength, 20 Dexterity, 8 Constitution, 16 Intelligence, 12 Wisdom, 13 Charisma. Skills: Arcana, Deception, Investigate, Insight, Slight of Hand, and Expertise in Sneak and Thieves Tools. Spells: Cantrips: Light (Self), Mage Hand, Minor Illusion, Message 1st Level: Hideous Laughter, Detect Magic, Sleep, Color Spray Feats and Racial Stuffs: Cunning Action, Mage Hand Legerdemain, Uncanny Dodge, Lucky[/spoiler] Other players: [spoiler][u]"Stubbles" (Real name unknown)[/u]: Dwarven Conman. (Trickster Cleric) Imprisoned for impersonating priests to accept "donations." Always smiling and joking, very charismatic, mask for deep sadness. Disowned by family. [u]Drahg the Undying[/u]: Goliath Murderer. (Barbarian) Imprisoned for dozens of murders, including an entire noble family. HUGE, very quiet, cold, smelly, never seen him eat, quick to anger, actually a big softy. Doesn't like dead things I guess. [u]Gabby[/u]: Goblin (Bard) Hasn't said what she was imprisoned for. Talks. A LOT. Sickeningly upbeat, bit of a coward, pretty singing voice, "knows a little bit of something about everything," likes to disguise self as Halfling or Gnome to blend in. Avoids talking about herself. [u]Maria[/u]: Human (Lycan Blood Hunter) Imprisoned for Banditry, falsely accussed. Is mute, trust issues, very observant, strong, smells like a dog BECAUSE SHE IS A FRIGGIN WEREWOLF. Great hunter. [u]Timothy "Timmy" Bartholomew Cumberbutton the 4th[/u]:Tiefling (Variant) Heretic (Old One Warlock) Imprisoned for being a Tiefling, basically. Weird green skin and yellow eyes. Ran away from home to protect his family. Was a cult leader for a time. Is a liar. And Introducing! [u]Captain Kenjin[/u]: Wood Elf Pirate... Samurai? (Drunken Master Monk) Always drunk (magic never ending flask!). Doesn't take anything seriously. Has a katana but the top half is broken. Was a pirate captain before his ship wrecked.[/spoiler]
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1 ReplyDamaged throats and spooky magic. This I can bump to.