I'm getting tired of using Shards of Galanor over all my exotics, so I decided to write some buffs for underused gear.
[b]Titan:[/b]
[spoiler][b]Ashen Wake:[/b] Fusion Grenade kills restore grenade energy
[b]Eternal Warrior:[/b] Works with Thundercrash.
[b]Wormgod Caress:[/b] Melee kills grant melee energy
[b]Actium War Rig:[/b] Rapid kills grant additional super energy and damage.
[b]Armamentarium:[/b] Grenades recharge faster. Wall grenades are harder to destroy
[b]Crest of Alpha Lupi:[/b]Barricade activates quickly, granting healing pulse and shorter revive timer[/spoiler]
[b]Hunter:[/b]
[spoiler][b]Celestial Nighthawk:[/b] Grants combustion to 6 shooter. Golden Gun recharges faster.
[b]Foetracer:[/b] Move faster after marking. You don't appear on marked enemies radar.
[b]Graviton Forfeit:[/b] Invis effects last longer, abilities recharge faster when invis. Flawless execution duration resets on a kill (doesn't grant invis, just truesight)
[b]Knucklehead Radar:[/b]Radar grants precise location, health and super availability of enemies
[b]Wormhusk Crown:[/b] Dodging increases recovery and resilience, and recharges dodge on a kill.
[b]Sealed Ahamkara Grasps:[/b] Melee damage empowers weapons. Dodging increases melee damage
[b]Young Ahamkara's Spine[/b] Additional Tripmine Grenade charge. Replaced blast radius with damage
[b]Lucky Raspberry:[/b] Arc Bolt stuns enemies.
[b]Raiden Flux:[/b] Undo stealth nerf. Projectiles deflected are accurate, do more damage and extend super on hits and kills.
[b]The Sixth Coyote:[/b] Dodge activates faster. When near enemies, dodge recharges faster.
[b]Gemini Jester:[/b] Increased radar removal effect. Grants invisibility.
[b]Lucky Pants:[/b] Steadily reloads a portion of your equipped Handcannon magazine from reserves. Briefly increases precision damage when swapping to a HC. [/spoiler]
[b]Warlock[/b]
[spoiler][b]Eye of Another World:[/b] Activating an ability grants energy to other abilities.
[b]Nezarec's Sin:[/b] Works for Solar and Arc subclasses
[b]The Stag:[/b] Grants and overshield when critically wounded. On death, allies are empowered and healed.
[b]Contraverse Hold:[/b] Grenade energy on grenade hit is not random; it returns 30%. Void weapons aren't affected by void shield.
[b]Karnstein Armlets:[/b] Melee return melee energy
[b]Sunbracers:[/b] Regular melee kills proc unlimited solar grenades. Dawnblade recharges faster during this effect
[b]Winter's Guile:[/b] Melee kills grant melee energy
[b]Chromatic Fire:[/b] Solar firefly burns nearby opponents, Arc firefly chains and stuns nearby opponents, and void firefly suppresses nearby opponents. Abilities are briefly empowered after elemental kill. Increased elemental explosion damage and blast radius
[b]Phoenix Protocol:[/b] Activating Well of Radiance revives nearby allies and yourself (only works once)
[b]Starfire Protocol:[/b] Damaging enemies while standing on a healing rift recharges grenade energy
[b]Vesper of Radius:[/b] Deploy Rift faster. In the air, deploying rift crashes the player to the ground, releasing a powerful shockwave
[b]Wings of Sacred Dawn:[/b] Perfect accuracy while in air. Icarus Dash has 2 charges and shorter recharge timer. In air kills heal you
[b]Lunafaction Boots:[/b] Rift lasts longer, healing rift also extends weapon range. Empowering rift recharges abilities faster
[b]Transversive Steps:[/b] All weapons are reloaded after sprinting. Blink activates faster, has a short recharge timer and weapon ready faster after blinking [/spoiler]
What do you guys think? I think its what this game needs, and it will make exotics even better on PvE, with new strategies and builds
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1 ReplyLots of good ideas, especially like the transversives idea. I think the phoenix protocol one is a bit much but as a D1 warlock i'd love to see self res back, maybe phoenix protocol lets the user self res and cast well of radiance but at the cost of slower super charge rate?