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#feedback

12/9/2018 6:59:34 PM
0

Please rework the spin on burning maul.

It's such a piece of garbage. Let's give a hammer multi hit damage rather than full on damage per completed spin, because that's a GREAT idea. It makes killing even basic enemies a pain in the ass as they can get flinched out of the attack if I'm just trying to kill trash mobs with it. It's ok to use against bosses, but if they float an inch off the ground or have long stripper legs, you are going straight through them. Sometimes you'll go straight through them anyways. In crucible, targets can literally jump out of you hitting them with a giant hammer as you watch it try to finish the target with such awful tracking. A fast multi hit ability like that doesn't work in such a bad environment where basic movement can counter the entirety of a supers utility. The air attacks even worse because it's not only slow, but it has such awful tracking that despite the distance you cover with it, you have to be point blank for it to work. I don't mind the spins style of attack, In fact, I like the animation, but little bitch tickle damage is something that should not exist, especially when the power attack not only hits in the same effective range, but has a ranged projectile as well as far superior damage. Like...what even is this garbage for? 0 stacks means zero kills for the spin as dregs, and I'm absolutely serious, damn dregs can sometimes tank a full on spin. Imagine this super powered dude walking up to you with a huge flaming hammer and he starts swinging it at you, but you can walk out of it as it's literally slicing through your body like a hot knife and butter. For whatever reason, it doesn't seem to hurt more than a couple bee stings as you die of over stimulation and confusion.. I'm not even really mad, it's just so frustrating to use. Besides a big fat enemy, even something like a knight, your attack will just sometimes stop tracking and make you go around them, to where you have to keep adjusting your camera just to keep hitting a target that's right in front of you. Please bungie, change it to a high damage attack where if you are in the spins range you don't take multiple hits but one high damage instant damage attack, it would be so much better. If you want to keep that mechanic, then greatly increase its damage, because if you don't hit all of it, it can end up doing such pathetic damage. No light attack should be worse at ad clearing than the heavy as well as being less efficient, that is just ridiculous. Other suggestions: Make each spin last longer, If you choose to leave it as is, because rapidly spamming the light attack button makes me worry about my controllers life span, warframe taught me to be careful. (Spam slide jump...). Second suggestion, some form of either super regen or energy efficiency for the spin attack, make it valuable, I don't care how as long as it's not something stupid. Maybe speed up the spins end animation because it ruins the flow of movement if you stop spinning.

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