I main titan. Therefore, I can only say for titans.
Code of the Missile needs more armor mid super. It’s a risky position you re putting yourself in and unlike other one time supers, you’re both the cannon and the projectile. Since that s the situation, a decent buff to survivability to the super will make it more reliable.
A buff to damage PvE wise would be amazing on top. It’s frustrating that you get this Superman momentum and you don’t actually deal as much as other supers.
Code of the Devastator and Siegebreaker need more attention though. In PvE, the supers has outstanding numbers, but feel clunky. Yet, melting point will always be better. There is no instance in which Burning Maul or Sunspots tops melting point+ explosive Hammers. That might be something that affects Sunbreaker as a whole. There is no choice in subclass trees because none are as powerful and helpful as Fire-Forged. Both PvP and PvE
Burning Maul needs a lot of rework to even consider it in PvP. There just nothing good about it. Drains quick, is weak, and kill potential is rather underwhelming.
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2 RepliesMissile definitely needs some love. The final perk feels really generic first off. Thundercrash does need more armor in, and coming out of the super. There's also no reason BB should be that much stronger than it either. I'd like to see BB used as the standard to hold other instant use supers to. Devastator in it's neutral game isn't that bad. The throwing hammer feels really good. The problem is that Siegehammer it's a mess. There are three main faults with it; it's consumption rate, it's speed, and it's reliance on the Roaring Flame perk. The consumption rate is a fairly easy adjustment. For the speed portion, it really needs a close gap function. Something simple like click the thumb stick to lunge forward. I don't really have an answer for it's issue with Roaring Flame. Maybe fixing it's other issues will take care of this. Siegebreaker is also in poor shape. It's two issues are easy to spot and fix however. First, Mortar Blast, the Titan Tickle, needs to be AoE + melee damage. Not just AoE. It's actually less powerful as is currently than a regular punch. Second, Sunspots need some love. They demand you stay in place to effectively act as a turret but do nothing to help you stay in place. We need to go back to D1 standards where Sunspots gave you an overshield. Actually, let's backpedal a bit. Sunspots should provide a decent bump to damage resistance while in them, a full overshield may actually be too much. I have more opinions, but it's late and no one cares anyway.
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SENTINEL BUBBLES GIVE ME BACK MY DEFENDER
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6 RepliesThe thing is that if you buff code of the missile’s damage to be too high, like as high as other roaming supers, it is too high. One and done supers should do less damage than roaming supers because it deals all the damage all at once, it would become broken because people would only use the one and done supers for every boss and the roaming supers would hardly get used anymore. What you should be talking about is how the exotic helmet one with the blue face does not work with thundercrash, and it should.
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3 RepliesSomething people tend to forget Is that you can masterwork your armour and for every level (up to five per piece) you get 1 extra percent of damage resistance for a total of 25 percent more damage resistance added on (, although because of how the it adds the extra armour it's more so going form the base super armour of 50 percent to ruffly 68ish percent give or take). I'm guessing this slips peoples mind because of the masterwork core shortages we've been dealing with since forsaken launched and the fact that there's not really any other reason to waste like 7 or 8 core per armour piece given the got rid of the ability to re-roll armour stats, which sucks btw given the fact that most people get very little use out of mobility compared to recovery or resistance so if the armour has predominantly mobility it's probably getting sharded plz bungo make armour re-rolling a thing again and maybe masterwork re-rolling on weapons a thing again given that masterworking was originally ment more so to be for us to improve are weapons, not just to be another part of random rolls/hunting for a god roll (although I am bias because I got a handling masterwork on an otherwise near god roll mindbender's). This went for longer that expected, oh well, hope you enjoyed the rambling
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Burning Maul got me a Ghost in the Night medal and helped with getting a We Ran Out of Medals medal in the same match last week. I average more kills per super with Burning Maul than I do with Fire-Forged or Siegebreaker. And all I do is ignore that there's a spin attack and only use the ground slam tornadoes. Burning Maul will beat out any close range super, and the tornadoes will destroy a Nova Warp before it can get within range.
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2 Repliesthe TICBM/ICTBM needs a damage and aoe buff thats it to me. Maul just needs faster animation and less super eaten per attack.
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2 RepliesEdited by Wrakz: 12/8/2018 9:09:34 AMIf you’re running hammers over Sentinels Code of the Aggressor in PvP, you’re doing it wrong. If you haven’t tried it, use it. Also, doomfang pauldron is > Ursa Furiosa. On a side note, Code of the Missile paired with Insurmountable Skullfort is fun AF. Basically unlimited seismic slam and the more you slam the more super energy you’ll get. You can get your super very quickly without super mods. Burning Maul is trash. Sunspots are never used. Fist of havoc could use some range. But mostly MAKE DEFENDERS GREAT AGAIN. Weapons and Blessing of Light back please. STOP GIVING WARLOCKS OUR POWERS. [spoiler]Titan Master Race[/spoiler]
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Tweaks ideas: Sun warrior lasts for 5 seconds, allies near you receive the effect as well. Sunspot damage should stack not only count as a single individual dot attack even if there are 6 of them on a boss. Fix the charged melees burn damage, it sucks in pve. Increase roaring flames duration from 15 to 18 seconds. Add indicator to the hammer throw. Reduce spin attack super drain. Increase it's damage it deals as it continues to spin. Give the hammer a sword like uppercut for light attacking in the air. Maybe tweak the animation so you don't get stuck for so long after you stop spinning, it really ruins the flow of the super. Thundercrash should have armor close to striker, but not the same. Maybe 55% (compared to like 45%). Increase damage and velocity it deals the longer it flies. The fact it slows down before 50% is actually stupid, keep it in a similar manner where it still has to arc, but with more control on WHEN you land. (Empower the flying mechanic). Maybe inertia override grants ability energy for picking up ammo? (Needs an actual neutral game).
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5 RepliesIf Code of the Missile gets an armour buff, then Nova Bomb should get bonus armour when casting their super.
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I've been hoping for a rework or buffs to Code of the Devastator. Ever since its release, I've only used it in PvP, and man it's a [b]struggle[/b]. Some time ago, I listed all the issues I had found up until then and changes that fix would those issues. I hate that there has barely been any mention of this subclass tree from Bungie, other than a reduce in camera shake to prevent motion sickness (which I found ridiculous). [url=https://www.bungie.net/EN/Forums/Post/249331825?sort=0&page=0][/url]
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1 ReplyThe main subclass paths that NEED a rework/buff are bottom tree striker, top tree defender, and bottom tree sunbreaker. Buff the perks of top tree defender and make it mainly about supporting the team by healing and giving over shields Bottom tree sunbreaker... is imo the worst tree out of all the classes. Bungie... give up on the sunspots. They were not good in D1 and they are even worse in D2. If you want the sunbreakers to be a “sun warrior” then just allow us to light ourselves on fire while buffing in the process. Bottom tree striker... im not even sure what you wanted this tree to be. Its called code of the juggernaut but you are definitely not a juggernaut. If i were you i would make this a path that mainly focuses on the super. Which mean we would get insane super regen, insane potential super duration, and insane health while in super. Btw EVERYTHING that I said Is for PvE. Idc about PvP.
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2 RepliesHomie shut your whore mouth 😂 you tryina get my Melting point Nerfed? This is what happened to Ikelos, watch what you say
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Bumped ✌️
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Yes plz