Anyone with a shred of wherewithal jumped ship after warmind was another curse of Osiris was another house of wolves was another dark below.
It’s not so much pattern recognition, as it is noticing a straight line.
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Edited by Salamander: 12/6/2018 2:24:02 PMAfter Warmind? It shouldn't have taken that long to figure it out. Curse of Osiris was just as bad. Heck, people should have learned from Destiny 1. It shouldn't take even one DLC to start having any sort of substance of a good, detailed game. That dedication and detail should be there from launch.
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Edited by Rogue: 12/7/2018 1:17:16 AMThere were things about D1 I loved, but yeah, Bungie made it clear during D1 just what kind of developer they were. I stuck out for so long because I WANTED to have faith. I wanted Destiny to be good. Two DLC’s into D2, and I was on a road I had traveled by, and I didn’t feel like walking it again.
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And that's the my point. Destiny 2 is literally on the same path as Destiny 1. Destiny 1 only began to have actual substance with The Taken King. You shouldn't have to be 3 DLCs deep to finally start having a coherent story, more in depth exploration and rewards, etc. And each DLC keeps reversing progress by making items obsolete and recycling them later. The only thing Destiny 2 did right was their base campaign. And yet here we are again, scrapping a whole game so they can sell previous content back to you. Warmind sold us Sleeper Simulant that we were told was lost to us. Actually, I can keep going on a rant here so I'll stop. I really don't have time to explain why I don't have time to explain.