Nice buffs I would like to see.
Trample needs to grant more energy back on kills.
It doesn't grant enough and has much too long of a cool down to be valuable sometimes.
Increase super regenerated on multi kills and slightly reduce the cool down.
Sun warrior should have a slightly longer duration.
15 seconds is really fast for ability recharge, but standing dead still in a sunspot or going in and out every 3 seconds 5 times is kind of clunky.
6 seconds on Sun warrior, or at least 5, will be very helpful.
In the trenches should actually let you know when it's active.
A simple notification like synthoceps has would be appreciated.
Maybe some sort of neutral game on code of the missile?
Inertia override is a neat ability, but I would prefer something like a general buff for being in the air longer or something.
I don't know.
Burning mauls spin could use a tweak.
It's weaker than the slam, but burns more energy than the slam, let's you slip through the legs of biggified enemies, and it sucks in crucible.
Probably would need to be changed more than tweaked to be useful.
Fix mortar blasts pve damage and fix it's hit detection in pvp.
Basically nothing else if I'm not trying to be too greedy.
I have other suggestions, but these would definitely help for now.
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A titan buff id love to see to make an exotic actually viable and to counter shotgun apes would be for Eternal Warrior to grant the same damage resistance Contraverse hold grants Warlocks during their shoulder charge abilities.
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As a titan main, no. All of these are fine as is.
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Trample has 0 cooldown. You can litterally keep slamming adds that spawn in hallowed lair for 10-20 seconds.