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Destiny 2

Discuss all things Destiny 2.
Edited by OxygenSR3: 12/3/2018 5:10:40 PM
4

galanor/mask/novawarp doesn’t get “fixed” but gwisin does?

This is why most people have such negatives views about this game. These priorities are all out of wack. Just sad. Edit:I’m less concerned that it’s getting nerfed and more concerned that it’s getting nerfed as soon as the super has been buffed. There are a lot more broken things that have been in that state longer.
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  • Shards only need adjusted for pvp otherwise they’re fine.

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    • Look I hate One-Eyed Mask. It is easily the strongest exotic in the game and can use a tweaking to keep it strong but not overly so. That being said One-Eyed mask is not gamebreaking. It still requires a kill and it really only shines in 2v1 scenarios or quick engagements after an initial kill. Shards of Galanor are inconsistent and anoying when facing teams stacked with them. Still it is a one time use shutdown Super and not game breaking. The Vest allowed a player in PvP to stay in their Super for 2+ minutes at a time. With approximately two Supers per game that is 40% of a match a player can stay in their Super getting up to 10 kills and keeping the damage resistance and invisibility and true sight. There is no penalty for attacks as long as you kill quickly enough to perform the needed maneuvers. That is game breaking when the rest of the roaming Supers last around 20 seconds at a time.

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    • Galanor, one eyed mask, and nova warp are working as intended. Gwisin vest however is not. I don't get what people are not understanding about this. The perk states that after a KILL and you do the heavy attack, you gain back super energy. As of right now all you need is a single kill and you can flip around keeping your super for a couple minutes. It will not be a nerf but a fix to make the vest work as intended. I see no problem with that and i am a hunter main. Chill out and let Bungie fix it to where it was supposed to be when Forsaken launched.

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      • Pretty sure Ursas got "fixed".

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