Titans have 3 OHK melee abilities, Warlocks have a mini super (the word is even in the name) for a grenade ability, and Hunters have... a melee ability that barely takes out another Guardian's shield on a precision hit.
These shouldn't be too much to ask, I hope.
[u][b]Suggestion: Make the melee abilities for Explosive Knife and Knife Trick (all 3 knives, not individual knives) OHK on headshot. (For Knife Trick, all 3 knives would have to be precision hits on the target for it to be OHK.)[/b][/u]
Everyone who will bitch about this: "That'll only make Hunters even more OP. They're knives reach farther than any other melee in the game."
Considering how much more skill it takes to actually land a hit with a throwing knife from further away, this really shouldn't pose much of a disadvantage for anyone unless you're incapable of moving a few feet.
[u][b]Suggestion: Make the Arcstrider uppercut OHK.[/b][/u]
Everyone who will bitch about this: "But that melee ability has ridiculous range."
This melee ability requires activation by sliding, just the same as Titans need to sprint to use their second melee ability (shoulder charge). Besides, this is just as easy to dodge as shoulder charge if you see it coming, and warlock mini supernovas are almost impossible to avoid at close range.
Edit: Accidentally called Warlock mini supernovas melees.
Edit 2: Clarifying what I was saying about Knife Trick (the 3 knives melee).
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Ok so here are my suggestions Hunter uppercut only OHK on the first person damaged. Precision knife on bottom tree does 165 dmg Explosive knife does 135 dmg and give it a slight increase (SLIGHT) in blast radius Shattering strike should do a OHK considering the level of setup needed to activate it. Somewhat like D1 Backstab Combination blow on top tree arcstrider should do at least 150 dmg instead of 135.