Some buff ideas for code of the protector (sentinel).
It's been awhile since I've seen this skill tree being used.
After commander came out, there really isn't much of a reason to honestly.
They have a fairly similar kit of healing and defensive capabilities, such as bubble or enhanced blocking.
Since commander is more consistently effective, in my eyes, there's no reason to use protector unfortunately.
I think that it has a lot of potential to be a good skill tree, but with how good commander is...its going to be tough to fix it.
So I would like to propose some ideas.
Let me know what you think of them at the end.
Defensive strike: increase its effective range a bit.
The titan should be the one actively beating the crap out of the enemies, but your allies should be allowed to act from a safer distance.
Turn the tide: shields continuously recharge over the active perks duration.
If problems arise in PvP, reduce base duration.
I think it's like...15-17 seconds?
Reduce it to 12 if need be.
In PvP I understand the possible issues, but just make it a slow recharge, any kind would be great and it would make this skill tree far more "protective."
Meaningeven if you get rid of the shield, so long as the perk is active it still tries to recover.
Rallying force: increase its effective range.
If I melee a target, my allies shouldn't have to be right next to me just to get healed.
Maybe melee kills while shielded extend turn the tides duration.
Now that would definitely be useful I think.
Ward of dawn: this perk has a lot of problems.
I would say add blessings of light as an optional switch, as armor isn't very useful sometimes outside of crucible, as well as weapons of light.
Add armor of light to helm of saint 14 over blessings.
It makes more sense to me honestly.
Maybe it drops extra orbs on taking heavy damage.
Considering how much harder it is to pop, that would be problematic as all hell in crucible, so maybe just some small ones in crucible and medium ones in pve.
If masterworks weren't a thing, I would've suggested metal harvest, which was where heavy weapons had a chance to generate orbs on kills.
It was incredibly useful for orb generation when rocking a heavy machine gun.
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