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Destiny 2

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11/26/2018 1:43:19 PM
63

Create your own super

Want to test the creativity of the community on making a super. Lets see what you can come up with. Go nuts, sky's the limit. For the Warlocks it's a void subclass meant to be hyper offensive, sacrificing their body, and possibly sanity while empowering allies to overcome any fight, and it's gonna be based around death, and necromancy. The class's strengths is dependent on how well they are at staying alive, the longer you are alive, the better the result. Super: Necromancy -Wield a void scythe, light attacks(R1) causes you to slash the target infront of you, heavy attacks(R2) charges your attack for a ranged shockwave which increases in damage the further it travels. Grenade(L1) ability brings back fallen allies on a 1 second cooldown. Using any remaining super energy allows(Super activation, L1/R1) you to place a death field, enemies caught in it are consumed by the void and are brought back as mindless bloodthirsty zombies. Any allies that die inside the field are brought back from the dead, and in a state of invincibility(5 seconds). If the caster dies with full super energy, the caster can be brought back from the dead(Classic self res) along with nearby allies in ship shape condition(Full grenade and melee energy) Grenade: Bloody Onslaught(Hold grenade ability) -Cut yourself to go into a state of homicidal fury, increasing the damage of your weapons and abilities(Damage buff is equal to that of Kill Clip, lasts 15 seconds). Kills add more time, the more powerful the foe is, the better the duration(3 seconds for reds, 6 for yellows, 9 for mini bosses, 12 for bosses) Inflicts damage on you(Half health if full, puts you in red if less than half, can not be used if in red) Melee: Terrify -Ranged melee attack that applies Paranoia. Enemies inflicted with Paranoia are then feared of the Warlock, and not know the difference between friend or foe(Disorients foes) Passive: Zombify -When low on health, enter a bloodthirsty, zombified state(15 seconds), melee kills instantly kill foes and heal you, receiving the "Dark Rites" buff which allows you to consume grenade energy to revive an ally(Ranged revive), stacks up to 5x(The amount of stacks you have is on how many allies you can revive). Failure to kill while in the zombified state, converts super energy into blood orbs which speed up the rate of ally super energy(Same speed as harmony). Or save all stacks of Dark Rites and revive those who have fallen. Both ally and foe.

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  • Edited by Taxathûn, God of the IRS: 11/29/2018 6:00:06 PM
    New Sentinel skill tree [spoiler][b]Code of the Crusader[/b] -Nova Strike/Melee Ability: Press RB to encase your fists in Void Light and strike your enemies, creating an explosion of void light that deals heavy damage. -Dome of Dawn: Replaces your class ability with a weaker version of the Ward of Dawn. Absorbing damage with your class ability grants super and class ability energy. Notes: -Looks pretty much just like the Ward of Dawn only a little bit smaller. -It does not damage or stun enemies like the barricade does. -Perk 2: Drain the life of enemies who enter your Ward and Dome of Dawn -Mobile Fortress: Replaces Sentinel Shield with Ward of Dawn. Allies who pass through your Ward of Dawn get drastically increased ability regeneration. Holding LB + RB when casting your super locks you inside your Ward of Dawn, allowing it to move with you and granting a massive boost in ability damage to allies who pass through your Ward of Dawn. Notes: -You do have the option to pop your bubble normally, however it doesn't grant the ability damage buff. -While locked inside your bubble, you cannot shoot. You can however headbutt enemies with RB (does slightly more damage than a regular melee), walk, and sprint (though sprint is slower while locked inside your bubble).[/spoiler] New Titan Subclass [spoiler][b]Centurion[/b] Element: Solar Grenades: -Solar Grenade -Incendiary Grenade -Fusion Grenade Super: Siege Axe [Summon a large 2-handed battle axe (like the Iron Axe). RB: Light swings. Can be chained into a 1-2-3 combo. RT: Charge forwards while preforming a heavy slash. Can be chained into a 1-2-3 combo.] [b]Code of the War-Born[/b] -Wildfire Impact/Melee Ability: A high damage melee that spread burn damage go nearby enemies. -Perk 2/Passive: Damaging enemies with Wildfire Impact grants ability energy. Killing burning enemies also grants ability energy. -Perk 3/Passive: Super kills extend super duration. -Perk 4/Super Modifier: Tap RT while in the air charges your Siege Axe for an AoE slam. Hold RT to charge your axe for increased damage. [/spoiler]

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