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Destiny 2

Discuss all things Destiny 2.
11/26/2018 1:43:19 PM
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Create your own super

Want to test the creativity of the community on making a super. Lets see what you can come up with. Go nuts, sky's the limit. For the Warlocks it's a void subclass meant to be hyper offensive, sacrificing their body, and possibly sanity while empowering allies to overcome any fight, and it's gonna be based around death, and necromancy. The class's strengths is dependent on how well they are at staying alive, the longer you are alive, the better the result. Super: Necromancy -Wield a void scythe, light attacks(R1) causes you to slash the target infront of you, heavy attacks(R2) charges your attack for a ranged shockwave which increases in damage the further it travels. Grenade(L1) ability brings back fallen allies on a 1 second cooldown. Using any remaining super energy allows(Super activation, L1/R1) you to place a death field, enemies caught in it are consumed by the void and are brought back as mindless bloodthirsty zombies. Any allies that die inside the field are brought back from the dead, and in a state of invincibility(5 seconds). If the caster dies with full super energy, the caster can be brought back from the dead(Classic self res) along with nearby allies in ship shape condition(Full grenade and melee energy) Grenade: Bloody Onslaught(Hold grenade ability) -Cut yourself to go into a state of homicidal fury, increasing the damage of your weapons and abilities(Damage buff is equal to that of Kill Clip, lasts 15 seconds). Kills add more time, the more powerful the foe is, the better the duration(3 seconds for reds, 6 for yellows, 9 for mini bosses, 12 for bosses) Inflicts damage on you(Half health if full, puts you in red if less than half, can not be used if in red) Melee: Terrify -Ranged melee attack that applies Paranoia. Enemies inflicted with Paranoia are then feared of the Warlock, and not know the difference between friend or foe(Disorients foes) Passive: Zombify -When low on health, enter a bloodthirsty, zombified state(15 seconds), melee kills instantly kill foes and heal you, receiving the "Dark Rites" buff which allows you to consume grenade energy to revive an ally(Ranged revive), stacks up to 5x(The amount of stacks you have is on how many allies you can revive). Failure to kill while in the zombified state, converts super energy into blood orbs which speed up the rate of ally super energy(Same speed as harmony). Or save all stacks of Dark Rites and revive those who have fallen. Both ally and foe.

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  • Oathkeeper: all-class special. Unlocked through completing and maxing out all Subclasses, including the Forsaken additions, then completing five Valor resets or three Glory resets, as well as 3 Infamy resets (these would be able to be worked on simultaneously), then finally, completing a special quest from Petra Venj that takes the player into a hitherto unseen section of the Dreaming City. The final boss would function as a less-difficult raid boss, and to beat it you would need to use supers from all three subclasses depending on the type of damage it was doing to you currently (Void, Arc, or Solar). Otherwise it would keep healing. Once unlocked, the player chooses a damage type. This determines the grenade/melee/jump/class ability you would use,as they are carried over from the subclass of that element you already have unlocked (For example, a warlock who picked Oathkeeper of Arc would have the Stormcaller grenade and all that non-super stuff). The supers for all three damage types and classes is the same, it just looks different. This makes a great opportunity for a triumph (at least 200 points) that requires all 9 versions of Oathkeeper unlocked on your account. Super: Light unbridled The Guardian’s body becomes pure light accorded to the type of their choice. They hit the super button combo to release a beam of pure light, or (through an option in the subclass screen) it becomes a roaming super where the guardian can run around and kill things (geared for PvP). Lore: [i]The light lives in all places. In all things. You can block it. Try to trap it. even try to harness it. But you do not control the light. You would seek to use the Traveler as a simple tool, just another gun in your vault? The Oathkeeper laughs. The light chose you. The light owns you. The Oathkeeper alone understands. [b]The Traveler is the mind, and you are the hands. The Traveler is the master, and you are the servant. The Traveler’s fury is your will. You are unbent, unbridled, unleashed. You will stand alone against the Darkness and prevail. [/b][/i]

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