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Destiny 2

Discuss all things Destiny 2.
11/26/2018 1:43:19 PM
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Create your own super

Want to test the creativity of the community on making a super. Lets see what you can come up with. Go nuts, sky's the limit. For the Warlocks it's a void subclass meant to be hyper offensive, sacrificing their body, and possibly sanity while empowering allies to overcome any fight, and it's gonna be based around death, and necromancy. The class's strengths is dependent on how well they are at staying alive, the longer you are alive, the better the result. Super: Necromancy -Wield a void scythe, light attacks(R1) causes you to slash the target infront of you, heavy attacks(R2) charges your attack for a ranged shockwave which increases in damage the further it travels. Grenade(L1) ability brings back fallen allies on a 1 second cooldown. Using any remaining super energy allows(Super activation, L1/R1) you to place a death field, enemies caught in it are consumed by the void and are brought back as mindless bloodthirsty zombies. Any allies that die inside the field are brought back from the dead, and in a state of invincibility(5 seconds). If the caster dies with full super energy, the caster can be brought back from the dead(Classic self res) along with nearby allies in ship shape condition(Full grenade and melee energy) Grenade: Bloody Onslaught(Hold grenade ability) -Cut yourself to go into a state of homicidal fury, increasing the damage of your weapons and abilities(Damage buff is equal to that of Kill Clip, lasts 15 seconds). Kills add more time, the more powerful the foe is, the better the duration(3 seconds for reds, 6 for yellows, 9 for mini bosses, 12 for bosses) Inflicts damage on you(Half health if full, puts you in red if less than half, can not be used if in red) Melee: Terrify -Ranged melee attack that applies Paranoia. Enemies inflicted with Paranoia are then feared of the Warlock, and not know the difference between friend or foe(Disorients foes) Passive: Zombify -When low on health, enter a bloodthirsty, zombified state(15 seconds), melee kills instantly kill foes and heal you, receiving the "Dark Rites" buff which allows you to consume grenade energy to revive an ally(Ranged revive), stacks up to 5x(The amount of stacks you have is on how many allies you can revive). Failure to kill while in the zombified state, converts super energy into blood orbs which speed up the rate of ally super energy(Same speed as harmony). Or save all stacks of Dark Rites and revive those who have fallen. Both ally and foe.

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  • This one is for ARC. Tree Name: Thunderstorm: Cast your super and harness the power of a thunderstorm. Swift Wind that disrupts the vision, fierce lightening to damage or kill enemy, and thunder to stagger the enemy. Hunter Melee: Windblade Prison: throw a windblade that traps the enemy in a whirlpool of wind and arc for 3 seconds. When physically striking the enemy the same happens. Hunter Grenade: Blowback. Your grenade contains a bit of the force of hurricane winds that blows back the enemy and disrupts the vision. Also Delayed Blowback essentially the same as the hunters detonation grenade. Titan Version: Shattering Earth: The titans Arc super is an earth shattering force. When you cast your super you stomp the ground to deliver powerful earth splitting strikes combined with lightening that chains to groups of enemies. Titan Melee: quaking fist: strike an enemy with such force they are instantly staggered. Titan melee: Ground Pound: strike the ground with your foot to send streaks of arc into the air. Can be combined with Up and Up Grenade. Titan Grenade: Up and Up: Your grenade blows the enemy into the air briefly allowing you to strike the ground with your melee and chain lighting to each enemy. Warlock Version: Catastrophic Force: Warlocks strike the ground and rip up the earth with arc energy and slam rocks and enemies back down with immense power. Warlock Ability: Booming all around: Cause stones, and arc energy to float around you for 5 seconds. This can me combined with warlock melee. Warlock Melee: Strike an enemy with stones and lightening tp end them instantly.

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