Quickplay Crucible: Fireteams farming blueberries
Competitive Crucible: 5000 Glory vs 500 Glory
Gambit: 4-stack with Synthoceps, Well of Radiance
Nightfall: Too easy to care about, no matchmaking
Heroic Strikes: Renamed "Vanguard Strikes"
Strikes: Merged with Heroic Strikes for being pointless
Trials of the Nine: Removed for being dead
Factions: Removed for being pointless
Tokens: Pointless as vendors don't reset stock
Materials: Pointless as they can be purchased from Spider
Xur: Mostly pointless, unless you're new
Weapon Telemetries: Pointless to the -blam!-ing max
Mods: Underused because of inability to acquire components
Masterworks: Underused because of Enhancement Core cost
Bounties: Annoying to collect, can't be hoarded
Power level: Pointless if you're overleveled
Collections: Pointless since you can't retrieve most gear
Seals: Locked behind RNG
But at least the music/art is nice and gunplay is fun???
English
#destiny2
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Quality of life is as mixed as it's ever been, but content is as plentiful as ever because of collections. The time gating of something like the crucible title has me at a loss of interest for even grinding for it anymore. I wanted to, but I'm busy playing Fallout 76 and red dead. Fallout feels like the entire game is end game content. I like destiny. But I've lost interest and drive. Even beating this new raid feels meaningless to me. I still WANT to do it, but Bungie made it unappealing when they made the power level grind so intense. We asked for power level to MATTER, not for it to be so intensive that majority player base can't even attempt the raid once it drops. Bungie takes steps backwards constantly, and as good Forsaken is in its own right, Destiny as a whole is STILL in a dire situation.