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11/23/2018 10:05:47 PM
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Graviton Forfeit Rework?

Curious as to what others think, I can't expect it to be like D1 because of how skill trees worked, but I had received it today and did some thinking. When it was released it only affected vanish in smoke, now it does that and flawless execution. Both of which aren't in much need of having extended duration. Especially flawless since you would punch something or shoot later and going from 10 to 12 seconds isn't worthy of the exotic slot. I love the look of the mask and would love to see it used more often. However, while its idea is nice, it isn't relevant enough to be used over other exotics. If you were to give Graviton a rework what would you do?

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  • Bring back shadestep? (Destiny 1 anybody?)

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    • I think it should recharge all your abilities at the same rate that frostees do while your invis. Great utility but that might be broken considering how fast you can get a dodge back with perpetuation and 1 ability mod. Might need a a slower charge rate.

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    • I would just make the helmet give you an infinite number or high number of dodges(4 to 6) with a high replenish rate, or tremendously up the time you are invisible, that is what i think.

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    • I would say making it so that the invisibility is about 50% would be nice for all means of invisibility. Then have it so that it not only regenerates melee but all abilities faster (grenade, melee, dodge) by 25%. As of right now it just acts as a way to stay invis slightly longer to get away in pve, and in pvp a means to stay off radar longer (which a lot of hunters still don’t understand how to take advantage of)

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    • This invisibility buff isn’t significant enough but still noticeable on all Nightstalker trees and Rat King. The extra three seconds (9 base, 12 with Graviton Forfeit) on Wraith is situational but will assist in ambush tactics, something Nightstalker specialises in. Double invisibility is probably too powerful but I wouldn’t say no to a +50% duration increase. Besides that, the increased melee regeneration is an interesting factor but I think it should affect all abilities: melee, grenade, dodge, and super. So it’ll basically be the hunter’s variant of Nezarec’s Sin, particularly when paired with Rat King. Up to 12 seconds of ability regen wouldn’t be OP but strong enough to justify using it over other exotics.

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    • I want the Peacekeepers to get a total overhaul.

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    • I have an idea, might be op but maybe allowing the user to attack while remaining invisible. Seems like it would be good considering that invis isn't that invisible and aim assist is relevant.

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    • I think the invis duration increase should be buffed by an extra second, and I'd consider making it so grenade recharges faster too. Make it a good exotic for going into stealth and be ready to ambush targets with abilities

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    • Edited by TJ_Dot: 11/25/2018 3:40:29 AM
      Flawless has 8 seconds at default. All it originally did was give shadestep, now that's standard I'm fine with it, great neutral game exotic.

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    • It would be nice is if as it make your invisibility abilities last longer, it would also make all your void abilities recharge a lot faster such as your grenades and melee.

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    • Instead of its current perk, I’d change it so it would prob invisibility after crouching in place for a short time. Basically “Stalker” from D1.

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    • It's great with spectral blades. Throw smoke, crouch and get precision kill. Go invisible and get some meele back.

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    • I like to use middle tree arc strider and graviton forfeit. I use rat king and a sniper. I love the melee ability. It's a fun build Imo.

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    • I use it for the melee ability recharge. Being invis recharges melee faster.

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      • Allow any Hunter subclass to go invisible. Easy.

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        • The only tweak i would do. Keep the invisibilty bennefit. Make so that we immediatelly gain 20 to 25 % energy for grenade and melle upon dodging instead of %50 melle after staying invis for the whole duration. A minor change that could go a long way

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        • I'd leave it alone.

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        • I like it when I'm using the spectral blades tree

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        • It’s already good, but it’ll be a lot better when rat king gets its catalyst

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        • If I reworked this exotic I would make it so every class can go invisible after dodging and backstabbing another player from behind allows you to one shot them. There was an exotic like this in destiny 1 for hunters where any class could go invisible and backstabbing dealt x3 more damage. I loved that exotic

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          • Hm...since they want to focus more on invis...maybe...see I don't want to be a biased bitch because I've never liked the Invisibility, but I also don't want to just throw out some garbage. Unbiased: invis grants bonus damage upon leaving invis for all damage temporarily (like 10% or something for guns, 50-60% for melee). Biased: grenade and melee recharge faster while invisible. Allies you grant invis to recover abilities faster.

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          • It goes from 9-12 seconds

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            • It extends [i]all[/i] invisibility effects, including Rat King. On Way of the Wraith it also extends the duration of Flawless Execution, thus letting you keep True Sight for longer.

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