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11/19/2018 8:27:51 PM
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LitC is basically the defining perk which highlights why you can't balance a game like Destiny in both PvE and PvP simultaneously. Games with RPG-like elements often rely on some kind of randomness when damage calculation takes place, and randomness often makes the game more interesting (consider Critical Hits in basically every RPG ever). But in PvP-oriented game modes, randomness is an unwritten, hard 'no'. You absolutely can not have the same gun against the same human enemy spontaneously kill faster than it typically would otherwise. This is why PvPers know exactly how much damage their preferred weapon does to the head and to the body, so that they know how long they need to risk being in the line of fire for, and also so that they have an idea on how many shots they can withstand before being KO'd. How many times (in D1 or D2) have you heard a salty PvPer scream out about 'being one-shot by X'? Yea, that's why Luck in the Chamber won't be back any time soon, and if Hawkmoon does make an appearance, it'll be with a new perkset or the only weapon of its kind. In my opinion, however; screw PvPers, they're the reason why this game isn't remotely what it used to be, it's time to make this a PvE game again...
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  • [quote] In my opinion, however; screw PvPers, they're the reason why this game isn't remotely what it used to be, it's time to make this a PvE game again...[/quote] You were kinda going somewhere then you wrote this. It's the same damn game it's always been. Take off the rose tinted glasses

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  • Notice the first four words of that statement...

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  • Yeah it's your opinion. That doesn't exempt it from scrutiny or facts

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  • Edited by NoStatsHereMate: 11/20/2018 12:18:59 AM
    [quote]Yeah it's your opinion. That doesn't exempt it from scrutiny or facts[/quote] Actually, it does. [b]opinion[/b] /əˈpɪnjən/ noun 1. a view or judgement formed about something, not necessarily based on fact or knowledge _________________ Also, take a look at literally every comment on this thread from people saying they don't want LitC back. They're all from a PvP perspective. It's because of PvP that LitC (and many other perks) never returned to Destiny 2. The entirety of D2 took a more PvP-oriented turn at release, driven by Activision clearly wanting Crucible to be considered eSport material. Every day there's a new thread on here about how some PvE-centric trait needs to be removed from the game because it impacts PvP. Go back and play Destiny 1, it's not 'the same damn game'. Gameplay in D1 feels like cheating compared to D2 in how quickly abilities respawn, how quickly your guardian can move, how powerful even basic perks are, and how rewards are distributed. There's no need for 'rose tinted glasses', Destiny 1 is still there and playable for anyone to compare it to, and anyone can see that D2 has been designed around PvP combat first with PvE content slapped onto it, compared to D1 which was clearly PvE-oriented by design.

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  • Edited by RPColten: 11/20/2018 1:49:29 AM
    Your points are valid about a PvP centric focus having impacts on Destiny 2's PvE, but Luck in the Chamber from a players perspective is not a PvE perk. A competent PvE player would not want LitC on a hand cannon. They would want Rampage or Kill Clip because they provide their bonuses on a consistent, reliable level and at a far greater rate. OP's topic is primarily from a PvP stance, mentioning competing against other dominating choices in the Crucible scene, so it makes sense when replies will talk about how the perk might interact with the PvP environment.

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  • LitC actually offered about 66% additional damage, which is almost twice as much as a 3 stack rampage offers (36%). Kill Clip grants 25% boost if you were wondering. That 66% damage boost would permit handcannons to one shot many enemies, such as shieldless captains or minotaurs or even some hive knights, while those other, more sustained perks would still require 2 shots. Considering Crowd Control use to offer a 25% damage bonus and now it can get up to 36% and lasts longer, I think it is fair to say LitC in D2 would grant at least double damage.

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  • Edited by RPColten: 11/21/2018 10:20:08 PM
    Late reply. Kill Clip grants a 65% increase to base damage and critical/precision hits. Tested on a 900rpm SMG, 110rpm hand cannon and 300rpm side-arm. [spoiler]PillagerSMG: Base 33, Critical 109 PillagerSMG Kill clip: Base 49, Critical 166 KelvinSA: Base 110, Critical 309 KelvinSA Kill Clip: Base 168, Critical 472 Duke44HC: Base 145, Critical 521 Duke44HC Kill Clip: Base 222, Critical 797[/spoiler] That's against Vandals though. I didn't see if it is different in PvP.

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  • [quote]Your points are valid about a PvP centric focus having impacts on Destiny 2's PvE, but Luck in the Chamber from a players perspective is not a PvE perk. A competent PvE player would not want LitC on a hand cannon. They would want Rampage or Kill Clip because they provide their bonuses on a consistent, reliable level and at a far greater rate.[/quote] That's why opinions are so great, because it's not yours, or anyone else's, place to tell me what I want on a hand cannon. On D1, LitC was one of my favourite perks. I'm not competing for speedrun completions or top DPS, I play for fun. I'm in no way saying that it was a better perk than another, just that it was another point of variety in the game, and more variety can't be a bad thing. Hell, that's why everyone wanted random rolls back, because they didn't want to be told what they should 'want' on a weapon. [quote]OP's topic is primarily from a PvP stance, mentioning competing against other dominating choices in the Crucible scene, so it makes sense when replies will talk about how the perk might interact with the PvP environment.[/quote] Which is basically my point, there's another ~85% of the game's content to consider, but it's become the norm around here to only consider PvP in discussion about weapon remodeling. It's this PvP-driven discussion which has changed the focus of the game, hence why I felt I needed to point it out when told that this is 'the same damn game'.

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