Note: These are only ideas of mine. I am not saying Bungie has implement them, nor that they will. I'm not asking you to agree with these ideas, either.
[b][u]Exotic Armor[/u][/b]
[b]Antaeus Wards[/b]
-Increased Super Energy gain by 1.25x (1.75x when deflecting non-guardian damage)
-Doubled damage of deflected projectiles
[b]Helm of Saint-14[/b]
-Guarding blinds enemies for 4 seconds, rather than 2, and significantly slows down Super depletion while an enemy is blinded
-Guarding provides the user an overshield (5-second cooldown)
-Shield Throw blinds enemies within a 2m radius for 2 seconds when it bounces or collides with a target.
-Increased the base health of Starless Night overshield from 65 to 100
-Gain Super Energy as Ward of Dawn takes damage (1% Super Energy for every 250 damage absorbed by Ward of Dawn, 30% if Ward of Dawn breaks)
[b]An Insurmountable Skullfort[/b]
-Now gives a 90% chance to fully restore energy on kills, rather than it being guaranteed
-Grants 150 health on Arc Melee kills, rather than triggering health regeneration
-Arc Melee kills now give an additional 1% of your Super Bar back
-Arc Melee kills give 15-25% of melee energy to allies within a 5m radius
-Doubled Arc Melee damage in PvE and against non-guardian enemies in Gambit
-Increased blast radius of Seismic Strike and “Mini Death from Above” by 0.5m
[b]One-Eyed Mask[/b]
-Reduced Marked for Vengeance duration by 2 seconds
-Removed Overshield bonus from Vengeance
-Now only has a 30% chance of healing the user (chance scales up the longer you wait to kill the target while they are marked)
-Increased damage bonus of Vengeance by 10% in PvE
[b]Ursa Furiosa[/b]
-Reduced Super Energy gain from Primary Weapon damage by 25%
-Reduced Super Energy gain from Kinetic Weapon damage by 10%
-Increased Super Energy gain from Power Weapon damage by 50%
-Now gains Super Energy from Fist of Havoc, Nova Warp, Blade Barrage, and Arc Staff damage
-Increased Super Energy gain from ability (grenades, melee) damage by 20%
-Increased Super Energy gain from Super damage by 30%
-Increased PvE effectiveness by 10%
[b]Eternal Warrior[/b]
-Doubled overshield health
-Now increases Fists of Havoc duration by 8 seconds
-Now reduces Super Energy cost of Fists of Havoc attacks by 50%
-Overshield can last for 15 seconds after Fists of Havoc ends
[b]Ashen Wake[/b]
-Gain back Fusion Grenade energy upon his and kills with it (10% per splash hit, 25% for attached hit, 10% per kill, 25% per attached kill)
[b]Dunemarchers[/b]
-No longer cancels Linear Actuators when melee attacking an enemy while in mid-air
-Increased Linear Actuators base damage from 85 to 100
[b]Khepri’s Horn[/b]
-Increased Solar Blast damage by 50%
-Increased Solar Blast radius by 1m
-Kills with the Solar Blast grant Tempered Metal for any Sunbreaker Tree
[b]Celestial Nighthawk[/b]
-Rather than restoring 33% on kill, restore 25% on hit, and another 25% on kill.
-Increases radius of the explosion effect by 1m and its damage by 50%
-Explosion kills restore an additional 5% of Super Energy
-Get a 25% chance of giving back the Golden Gun shot if you miss
[b]Shards of Galanor[/b]
-Reduced base chance of getting a higher amount of Super Energy, but the chance goes up for every hit and kill you get with Blade Barrage
[b]Oathkeeper[/b]
-Now maximizes reload speed and accuracy stats for all Bows
[b]Graviton Forfeit[/b]
-Added an additional 1 seconds to its invisibility length increase
-Now enhances radar while invisible, or for 5 seconds after dodging
[b]Raiden Flux[/b]
-Increased base duration of Synapse Junctions by 2 seconds
-Reduced damage bonus of Synapse Junctions stacks by 10%
[b]St0mp-Ee5[/b]
-Doubled sprint speed bonus
-Slightly increased double jump bonus
[b]Contraverse Hold[/b]
-Reduced base chance of getting a higher amount of Grenade Energy, but the chance goes up for every kill you get with Charged Grenades and Handheld Supernova
[b]Chromatic Fire[/b]
-Increased explosion damage by 30%
-Increased explosion radius by 1m
-Non-precision kills have a 20% chance of triggering an explosion
[b]Geomag Stabilizers[/b]
-Topping off Chaos Reach now requires the user to have at least 75% of their Super Bar
-Slightly increased the duration extension of Chaos Reach
[b]Phoenix Protocol[/b]
-Reduced PvE effectiveness by 10%
-Super Energy gain scales up for higher-ranked enemy kills
-Increased PvP effectiveness by 10%
[b]Starfire Protocol[/b]
-Now increases Fusion Grenade Blast Radius by 1m
-Now extends duration of Daybreak by 4 seconds when killing an enemy with a Fusion Grenade before activating it
[b]Aeon series[/b]
-Doubled base effectiveness
[b][u]Exotic Weapons[/u][/b]
[b]Hard Light[/b]
-Deals 10% more damage to enemy shields
-Maximized stability
-Reduced brightness of projectiles
-Increased PvE damage by 5%
[b]Telesto[/b]
-Reduced damage of projectile explosions from 48 to 47 in PvP
-Increased PvE damage by 5%
[b]Queenbreaker[/b]
-Removed blinding effect while using Combat Sights
[b]Sleeper Simulant[/b]
-Slightly improved Aim Assist
[b]Whisper of the Worm[/b]
-Substantially improved Aim Assist
-Reduced inventory by 3
-Reduced stability and handling by 5
[b]Borealis[/b]
-Breaking enemy shields of the same element or killing a player in a super of the same element now also grants 1 extra round to the magazine
-Increased inventory by 2
[b]Legend of Acrius[/b]
-Increased damage by 30% in PvE
[b]The Colony[/b]
-Reduced PvP damage by 10%
[b]Fighting Lion[/b]
-Reduced inventory by 2
-Increased blast radius by 0.5m
[b]Mida Multi-Tool[/b]
-Enhances Radar when used with Knucklehead Radar
[b]Ace of Spades[/b]
-Improved Aim Assist
-Increased accuracy by 25% while Memento Mori is active
-Reloading after a Precision Kill gives 7 Memento Mori rounds, rather than 6
-Increased Firefly’s damage by 30%, and its blast radius by 0.5m
-Memento Mori increases Firefly’s damage by an additional 10%, and its blast radius by an additional 0.5m
-Increased Memento Mori’s damage multiplier by 0.1x in PvE
[b]Malfeasance[/b]
-Reduced Aim Assist
-Precision hits attach two Explosive Shadow slugs to the target, and Explosive Shadow's blast radius has been increased by 0.5m
-Increased range by 10
-Increased damage of Explosive Shadow by 33% in PvE and against non-guardian enemies in Gambit
-Reduced Taken Predator's damage bonus against invaders by 10%
-Increased inventory by 15
[b]Rat King[/b]
-Increased inventory by 30
-Increased tracking radius of Rat Pack by 2m
[b]Wish-Ender[/b]
-Increased Broadhead damage by 20%
-Now staggers non-guardian enemies
[b]Trinity Ghoul[/b]
-Increased Lightning Rod damage by 30%
[b]Black Talon[/b]
-Increased Crow's Wings tracking strength
-Increased Crow's Wings damage by 10%
[b]Thunderlord[/b]
-Damage falloff starts 4m closer to the user, making it more realistic
-Reduced range by 10
-Reduced inventory by 20
-Increased hip-fire accuracy by 25%
-increased ammo gain from Heavy Ammo drops by 5-8
-Reduced Precision Multiplier by 0.1x, resulting in increased body shot damage; maximum damage unchanged
-Increased Reign Havoc damage by 10%
[b]Wavesplitter[/b]
-Reduced PvP damage by 10%
-Reduced hip-fire accuracy by 20%
[b]The Wardcliff Coil[/b]
-Reduced handling by 5
-Slightly reduced tracking and hitbox size of projectiles
-Increased impact damage of projectiles by 5% in PvE
[b]Two-Tailed Fox[/b]
-Increased damage per tick by 25% for the Solar Rocket’s burn effect
-Now properly reloads when standing on a Lunafaction Rift/Well (before, it would delay the ability to fire for 1.5 seconds after it reloaded the weapon)
-Reduced suppression time for the Void Rocket by 1 second
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#feedback
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1 ReplyI agree with a lot of the armor changes, however a few are eh. I disagree with most of the weapon ones personally... Also, that's a ton of typing for this post not getting any attention likes or dislikes.