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#feedback

Edited by Stygames2: 11/25/2018 6:55:01 PM
1

Exotic Sandbox Change ideas

Note: These are only ideas of mine. I am not saying Bungie has implement them, nor that they will. I'm not asking you to agree with these ideas, either. [b][u]Exotic Armor[/u][/b] [b]Antaeus Wards[/b] -Increased Super Energy gain by 1.25x (1.75x when deflecting non-guardian damage) -Doubled damage of deflected projectiles [b]Helm of Saint-14[/b] -Guarding blinds enemies for 4 seconds, rather than 2, and significantly slows down Super depletion while an enemy is blinded -Guarding provides the user an overshield (5-second cooldown) -Shield Throw blinds enemies within a 2m radius for 2 seconds when it bounces or collides with a target. -Increased the base health of Starless Night overshield from 65 to 100 -Gain Super Energy as Ward of Dawn takes damage (1% Super Energy for every 250 damage absorbed by Ward of Dawn, 30% if Ward of Dawn breaks) [b]An Insurmountable Skullfort[/b] -Now gives a 90% chance to fully restore energy on kills, rather than it being guaranteed -Grants 150 health on Arc Melee kills, rather than triggering health regeneration -Arc Melee kills now give an additional 1% of your Super Bar back -Arc Melee kills give 15-25% of melee energy to allies within a 5m radius -Doubled Arc Melee damage in PvE and against non-guardian enemies in Gambit -Increased blast radius of Seismic Strike and “Mini Death from Above” by 0.5m [b]One-Eyed Mask[/b] -Reduced Marked for Vengeance duration by 2 seconds -Removed Overshield bonus from Vengeance -Now only has a 30% chance of healing the user (chance scales up the longer you wait to kill the target while they are marked) -Increased damage bonus of Vengeance by 10% in PvE [b]Ursa Furiosa[/b] -Reduced Super Energy gain from Primary Weapon damage by 25% -Reduced Super Energy gain from Kinetic Weapon damage by 10% -Increased Super Energy gain from Power Weapon damage by 50% -Now gains Super Energy from Fist of Havoc, Nova Warp, Blade Barrage, and Arc Staff damage -Increased Super Energy gain from ability (grenades, melee) damage by 20% -Increased Super Energy gain from Super damage by 30% -Increased PvE effectiveness by 10% [b]Eternal Warrior[/b] -Doubled overshield health -Now increases Fists of Havoc duration by 8 seconds -Now reduces Super Energy cost of Fists of Havoc attacks by 50% -Overshield can last for 15 seconds after Fists of Havoc ends [b]Ashen Wake[/b] -Gain back Fusion Grenade energy upon his and kills with it (10% per splash hit, 25% for attached hit, 10% per kill, 25% per attached kill) [b]Dunemarchers[/b] -No longer cancels Linear Actuators when melee attacking an enemy while in mid-air -Increased Linear Actuators base damage from 85 to 100 [b]Khepri’s Horn[/b] -Increased Solar Blast damage by 50% -Increased Solar Blast radius by 1m -Kills with the Solar Blast grant Tempered Metal for any Sunbreaker Tree [b]Celestial Nighthawk[/b] -Rather than restoring 33% on kill, restore 25% on hit, and another 25% on kill. -Increases radius of the explosion effect by 1m and its damage by 50% -Explosion kills restore an additional 5% of Super Energy -Get a 25% chance of giving back the Golden Gun shot if you miss [b]Shards of Galanor[/b] -Reduced base chance of getting a higher amount of Super Energy, but the chance goes up for every hit and kill you get with Blade Barrage [b]Oathkeeper[/b] -Now maximizes reload speed and accuracy stats for all Bows [b]Graviton Forfeit[/b] -Added an additional 1 seconds to its invisibility length increase -Now enhances radar while invisible, or for 5 seconds after dodging [b]Raiden Flux[/b] -Increased base duration of Synapse Junctions by 2 seconds -Reduced damage bonus of Synapse Junctions stacks by 10% [b]St0mp-Ee5[/b] -Doubled sprint speed bonus -Slightly increased double jump bonus [b]Contraverse Hold[/b] -Reduced base chance of getting a higher amount of Grenade Energy, but the chance goes up for every kill you get with Charged Grenades and Handheld Supernova [b]Chromatic Fire[/b] -Increased explosion damage by 30% -Increased explosion radius by 1m -Non-precision kills have a 20% chance of triggering an explosion [b]Geomag Stabilizers[/b] -Topping off Chaos Reach now requires the user to have at least 75% of their Super Bar -Slightly increased the duration extension of Chaos Reach [b]Phoenix Protocol[/b] -Reduced PvE effectiveness by 10% -Super Energy gain scales up for higher-ranked enemy kills -Increased PvP effectiveness by 10% [b]Starfire Protocol[/b] -Now increases Fusion Grenade Blast Radius by 1m -Now extends duration of Daybreak by 4 seconds when killing an enemy with a Fusion Grenade before activating it [b]Aeon series[/b] -Doubled base effectiveness [b][u]Exotic Weapons[/u][/b] [b]Hard Light[/b] -Deals 10% more damage to enemy shields -Maximized stability -Reduced brightness of projectiles -Increased PvE damage by 5% [b]Telesto[/b] -Reduced damage of projectile explosions from 48 to 47 in PvP -Increased PvE damage by 5% [b]Queenbreaker[/b] -Removed blinding effect while using Combat Sights [b]Sleeper Simulant[/b] -Slightly improved Aim Assist [b]Whisper of the Worm[/b] -Substantially improved Aim Assist -Reduced inventory by 3 -Reduced stability and handling by 5 [b]Borealis[/b] -Breaking enemy shields of the same element or killing a player in a super of the same element now also grants 1 extra round to the magazine -Increased inventory by 2 [b]Legend of Acrius[/b] -Increased damage by 30% in PvE [b]The Colony[/b] -Reduced PvP damage by 10% [b]Fighting Lion[/b] -Reduced inventory by 2 -Increased blast radius by 0.5m [b]Mida Multi-Tool[/b] -Enhances Radar when used with Knucklehead Radar [b]Ace of Spades[/b] -Improved Aim Assist -Increased accuracy by 25% while Memento Mori is active -Reloading after a Precision Kill gives 7 Memento Mori rounds, rather than 6 -Increased Firefly’s damage by 30%, and its blast radius by 0.5m -Memento Mori increases Firefly’s damage by an additional 10%, and its blast radius by an additional 0.5m -Increased Memento Mori’s damage multiplier by 0.1x in PvE [b]Malfeasance[/b] -Reduced Aim Assist -Precision hits attach two Explosive Shadow slugs to the target, and Explosive Shadow's blast radius has been increased by 0.5m -Increased range by 10 -Increased damage of Explosive Shadow by 33% in PvE and against non-guardian enemies in Gambit -Reduced Taken Predator's damage bonus against invaders by 10% -Increased inventory by 15 [b]Rat King[/b] -Increased inventory by 30 -Increased tracking radius of Rat Pack by 2m [b]Wish-Ender[/b] -Increased Broadhead damage by 20% -Now staggers non-guardian enemies [b]Trinity Ghoul[/b] -Increased Lightning Rod damage by 30% [b]Black Talon[/b] -Increased Crow's Wings tracking strength -Increased Crow's Wings damage by 10% [b]Thunderlord[/b] -Damage falloff starts 4m closer to the user, making it more realistic -Reduced range by 10 -Reduced inventory by 20 -Increased hip-fire accuracy by 25% -increased ammo gain from Heavy Ammo drops by 5-8 -Reduced Precision Multiplier by 0.1x, resulting in increased body shot damage; maximum damage unchanged -Increased Reign Havoc damage by 10% [b]Wavesplitter[/b] -Reduced PvP damage by 10% -Reduced hip-fire accuracy by 20% [b]The Wardcliff Coil[/b] -Reduced handling by 5 -Slightly reduced tracking and hitbox size of projectiles -Increased impact damage of projectiles by 5% in PvE [b]Two-Tailed Fox[/b] -Increased damage per tick by 25% for the Solar Rocket’s burn effect -Now properly reloads when standing on a Lunafaction Rift/Well (before, it would delay the ability to fire for 1.5 seconds after it reloaded the weapon) -Reduced suppression time for the Void Rocket by 1 second
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#feedback

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  • I agree with a lot of the armor changes, however a few are eh. I disagree with most of the weapon ones personally... Also, that's a ton of typing for this post not getting any attention likes or dislikes.

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