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11/14/2018 12:59:00 PM
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Best Titan subclass for PvP

I just want to hear your opinion, backed up. I m looking into trying different loadouts with different subclasses trees to see what s the best for me. For now i m running the ultimate scrub titan loadout, shoulder charge with skullfort (i barely use any weapons) [spoiler]i m particularly interested in sunbreaker, but any loadouts are welcome[/spoiler]

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  • this video should help you in your decision, once you get ursa furios

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  • Sentinel Code of the aggressor with the arms with the purple horns on the shoulder. I get 4 or 5 supers a game if I’m lucky.

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    • if you have ursas, then sentinel mid tree. If you dont, hammers top tree.

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    • Titan main since Beta Destiny 1 I would personally say that sunbreaker and sentinel are the best for pvp. Striker is not in a good place right now... it never really has been in a good place for destiny2.

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    • Top tree hammers and top tree sentinel are the clear front runners in terms of PvP strength. Personally I’d pick sentinel because being able to suppress someone as well as using the supers guard could be lifesavers in just about any situation. Also it doesn’t hurt to be able to set up camp with a bubble or become a raid boss with a melee kill.

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      • I prefer top tree striker be because I like the immediately shutdown on the slam. If you are accurate id run hammers, but to me hammers doesnt last long enough and ppl run when they hear it. Grenades are much better on striker as well.

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        • Just started investing a lot more time into titan and I LOVE the titan right now. Personally for a while I was in the striker titan skullfort mood. Doesn't work too well in pvp though. I feel like hammers would be better for pvp. Personally I've grown to using bottom tree striker paired with synthoceps (at least until I can bag one eyed mask) and I can play just as aggressive as skullfort and top tree striker but way smarter.

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          • Sentinel by far, from my experience going against it and my experience using it. Blocking is very strong against nearly all super, and the shield throw tracks crazy good now.

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            • Middle tree sentinel is the best for shutting down all supers. As you can block all incoming damage, so long as no splash damage lands behind you, then shield bash/throw to kill them before they can do more damage. Blocks nova warp and blade barrage very effectively. Be sure to time the block correctly. All supers aside from chaos reach will drain your shield energy so be sure to put the enemy down quickly. Very effectively with ursa and doom fang exotics. Almost all subclass neutral exotics are also effective. Very strong neutral game as well. Suppression grenades and void detonators are pretty good at getting multi kills while healing you and your time, as well as gaining ability cooldown.

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            • Top striker with skullfort, top hammers with dunemarchers. There are many more

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            • Not a titan main but the Sentinel top tree with bubble is the most fun class ever.

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            • No one

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            • Edited by Amai: 11/16/2018 6:13:58 AM
              Cammycakes is a good YouTuber to check out if ya want to see how good different builds are.

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              • All these people say sentinel shield has horrible hit registration have something wrong with them.

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                • Hammers are best

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                  • Edited by FatBabyDragon: 11/15/2018 8:13:18 PM
                    Striker and skullfront is the way to go, sentinel still has terrible hit detection and hammers dont deal enough damage. There have been too many times I've directly hit my target with top tree hammers and not gotten the kill even when they're not supercharged

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                  • Sentinel with Lion Rampant is a hoot. Suppress them while you're touching the sky and let death rain from above. Give your teammates an overshield. Use the bubble to secure heavy, shut down sniper lanes, bait opposition and secure objectives. Throwing a bubble on the spawn can shut down spawn traps as well. Or forget the bubble. Toss your suppressor, pop super, sling a frisbee of death and chase it.

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                  • Edited by Mighty Shisno: 11/15/2018 11:18:37 AM
                    [u]Solar Subclasses[/u] For most maps, Code of the Fire-Forged will be the better bet with its ranged super and shoulder charge melee. I usually pair this tree with Lion Rampant boots to rain fire upon my foes while in the super. In maps with lower ceilings, Burning Maul is where it's at. If they're not able to jump over the ground slam, that thing will decimate a team almost as bad as Nova Warp. I run Dunemarchers with this tree to increase the super's movement speed and to give it some AoE damage on its melee ability. [u]Arc Subclasses[/u] I run Code of the Missile most because I like the Ballistic Slam melee since a lot of people don't expect you to come from above around a corner. I'm still getting used to the super (I've overshot my target a few times), but it feels pretty good when you're lucky enough to find a group of unsuspecting foes. Otherwise I prefer to use Code of the Earthshaker for the dual grenades with increased duration, the shoulder charge melee when you run up behind someone, and the super can shutdown most other supers in close proximity. When in my super, I mostly use the shoulder attack and only use the slam when fighting other supers. [u]Void Subclasses[/u] I pretty much just run Code of the Commander because when I run Sentinel in PvP, I tend to be more defensive than offensive and Banner Shield gives the biggest shield for me and any nearby teammates. It helps when you need to generate orbs for things like the Iron Banner bounty because you don't even need to get kills; you just have to block damage. Plus, it'll tank practically anything with the exception of a couple supers. Golden Gun requires 4 shots to take it down, and other Titan supers can stagger it so best to either run from them or go on the offensive against them. Plus, you get this nifty grenade that's able to shut supers down, but it can be inconsistent sometimes with its detonation radius and its timing. [u]Overall Favorite in PvP[/u] A tie between Code of the Commander and Burning Maul. On maps when it's viable, I'll use BM. Everything else, I lean towards Sentinel.

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                  • Defender - Bottom tree with full ordnance mods. More access to shield throwing due to ordnance build, it reduces it CD. I was able to throw 5-6 before super finished.

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                  • Striker: Easily earthshaker due to the double nades and Skullfort allowing to keep up those nades. Another viable option is that of Missile with Dunemaechers, allowing for AOE clears with a very reliable super to shut down other supers. Sunbreaker: Only Fire gorged is worth using, which is sad cause the other two trees are fun to play. Sentinel: So far all three trees are pretty viable. Protector for defensive based game modes, Aggressor for offensive game modes, and Commander for the trigger happy explosive obsessed players :)

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                  • Code of the Protector or Code of the Fire-Forged

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                  • Their all easy so it doesn't matter which you use.

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                    • Sentinel suppression grenades Doomfangs bottom tree Synthoceps middle and top tree Ursa furiosa if you have it for middle tree One eyed mask (any) Armamentarium (any)

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                    • Code of commander with Ursa fiorsa or Code of missile with dunes marchers

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                    • Code of The Commander with Ursa Furiosa is pretty nice. A fun one is Burning Maul with Dunemarchers, cuz if you throw a hammer, it can actually do the chain affect of Dunemarchers

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                    • code of the protector Synatha...something long range punchers Mk 44 handcannon any high impact sniper thunderlord Or but Chaperone trust and Tarantula linear fusion rifle

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