How a AAA games "competitive PvP" mode is so completely broken in so many ways considering the amount of cash they'd be rolling in is a joke to say the least, and the fact their forums are literally full of complaints, with from what I can tell NO positive posts about the mode, and yet nothing has been done to address any of the major flaws from a cashed up studio is outright -blam!-ing lazy and pathetic.
- Remove heavy ammo drops from multiple round game modes, instead have 1 round where everyone spawns with full heavy ammo. In other modes reduce spawn rate drastically, we already have supers we don't need wardcliff coils going off every 30 seconds.
- NO LOSS OF RANK / WIN STREAK WHEN TEAMMATES LEAVE MID-GAME OR START A GAME WITH ANYTHING OTHER THAN A FULL TEAM. Having said that, implement bans for everyone in a fireteam for anymore than 2 or 3 disconnects for the fireteam as a whole within a 24 hour period.
- Weekly rotation of weapon-type bans (including exotics), for example one week all hand cannons are banned from the game mode, the following week could be shotguns. force people to change it up, sick of seeing the same 3 guns killing me.
- NERF shotguns, look at it this way, a sniper requires a headshot/precision hit to kill a full health guardian at ANY range and don't get me started on flinch. Why does a shotgun not require ANY precision damage to kill at 10m+ (other than slug shotguns, which are the only shotgunners I have any amount of respect for) and couple that with the fact the overall mobility of guardians and map designs are well and truly in favor of shotguns.
- EARN AND LOSE RANK BASED ON PERFORMANCE, the tab for your rank in-game literally says "performance is how you move up here" and yet here I am with, more kills/overall damage/objectives etc. than anyone else on the enemy team but because I was matched with people who clearly are not at 1800 rank, I lose rank, which why even have "ranks" if you're not going to matchmake people to thier specific ranks, the amount of times I've come across entire teams kitted out with Not Forgottens/Lunas Howls despite being between 800-1200 rank is an obvious mismatch. and when people can go a whole game of clash with a k/d of .2 but gain rank because they were carried is ludicrous and completely against your own games tooltip for the ranking system.
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Im very sorry, but ALL very bad ideas.
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It's easier to just remove you. Bungie when can we expect that to happen?
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Just remove PvP entirely. Complaints about balance, supers , heavies, all gone. PvP ALWAYS causes problems.
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2 Replieshttps://www.bungie.net/en/Forums/Post/249600273 im complaining about this too, i quitted before forsaken and came to see it again to see power weapo now addition with shotguns im gonna guit again
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100% agree with performance ranking.
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Edited by Viking: 11/15/2018 2:06:05 PM[quote] - Remove heavy ammo drops from multiple round game modes, instead have 1 round where everyone spawns with full heavy ammo. In other modes reduce spawn rate drastically, we already have supers we don't need wardcliff coils going off every 30 seconds. [/quote] Agreed, but no needs of a heavy round, there's not competitiveness in heavy. [quote] - NO LOSS OF RANK / WIN STREAK WHEN TEAMMATES LEAVE MID-GAME OR START A GAME WITH ANYTHING OTHER THAN A FULL TEAM. Having said that, implement bans for everyone in a fireteam for anymore than 2 or 3 disconnects for the fireteam as a whole within a 24 hour period. [/quote] Too exploitable, wouldn't work unless they can figure out who disconnects for connection issues or who rage quits. Just make punishment heavier for those who leaves games. The only thing I'd like to see is that you won't recive punishments if you are kicked form the match because of their server errors. [quote] - Weekly rotation of weapon-type bans (including exotics), for example one week all hand cannons are banned from the game mode, the following week could be shotguns. force people to change it up, sick of seeing the same 3 guns killing me. [/quote] There's no competitiveness in this, what the heck are you talking about, competitive games follows the meta, everyone plays with whatever the best they think they can perform good with. Doesn't make any sense, it's like asking to play football but changing players and balls every week. If you won't follow the meta, just don't play comps, you are the player and you need to adapt to the game, you can't wait the game for adapting. There isn't any competitiveness in forcing players to don't play in certain ways. [quote] - NERF shotguns, look at it this way, a sniper requires a headshot/precision hit to kill a full health guardian at ANY range and don't get me started on flinch. Why does a shotgun not require ANY precision damage to kill at 10m+ (other than slug shotguns, which are the only shotgunners I have any amount of respect for) and couple that with the fact the overall mobility of guardians and map designs are well and truly in favor of shotguns. [/quote] Disagreed. Shotguns aren't op, they are not even close of what they were on D1 fortunately. They are not too strong, it's just that snipers and fusions are too bad. And belive me, I don't like shotgunning, I played all my 1500hrs of D1 using snipers, from the beta, to the end in Y3. Just buff fusions and snipers instead, and maybe re-introduce something like the last word to counter a brainless push with shotguns. [quote] - EARN AND LOSE RANK BASED ON PERFORMANCE, the tab for your rank in-game literally says "performance is how you move up here" and yet here I am with, more kills/overall damage/objectives etc. than anyone else on the enemy team but because I was matched with people who clearly are not at 1800 rank, I lose rank, which why even have "ranks" if you're not going to matchmake people to thier specific ranks, the amount of times I've come across entire teams kitted out with Not Forgottens/Lunas Howls despite being between 800-1200 rank is an obvious mismatch. and when people can go a whole game of clash with a k/d of .2 but gain rank because they were carried is ludicrous and completely against your own games tooltip for the ranking system [/quote] I'd like to, but I don't think they are able to do this, because of every playstyle possible, for example, I could be play passively defending the ammo and holding long lanes, weakening enemies for my teammates, contesting heavy, and being so a more support like player, using maybe the well of radiance to also heal my team exc. and therefore I would perform bad in terms of stats, but I was doing a key role. With that thing you said, everyone would just go rushing for kills brainless, deleting every possibility of a role based strategy. I would just them to fix the Matchmaking for now. I'm at 4000, solo queuing, and it happens a lot that I get matched with a e stack of 1800 against a full stack with not forgotten. If the Matchmaking would be fair, we don't really need this thing.
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Nah. If it's competitive and you lose, you should lose rank.
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You're making it sound extremely casual
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Still don't have it and completely disagree with all that
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3 RepliesI agree for the most part, but dont nerf shotguns. Nerfs in destiny have always led to worse metas, just buff other weapons: make primaries even stronger, buff snipers, etc.
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1 ReplyComp in D2 should change to how cod black ops 2 implemented league play. Problem solved.
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4 RepliesEdited by BraddyBo: 11/15/2018 5:13:31 AMThis thread motivated me to make my own “fix crucible” thread. I didnt address heavy ammo problem or class/weapon issues, i addressed the core issue.
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4 RepliesYes please reduce heavy. However shotgun nerf and Weekly weapon bans sounds stupid. Reason why is no [b]Good[/b] pvp player liked the taken king meta (sniper tlw) because of how passive and slow games were, which was also the pace of crucible before forsaken. Also you merely said nerf shotguns without giving a proper way to nerf them for instance something like damage drop off. Meaning you're just salty from being killed by them. Weekly weapon type rotations? Absolutely contradicting in a game where you bring your own individualized weapon rolls to suit your playstyle. Other than the stupid things above you suggested I'd say this list is okay. However I feel if you start the game with less people you should lose less points and earn more.
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"- Weekly rotation of weapon-type bans (including exotics), for example one week all hand cannons are banned from the game mode, the following week could be shotguns. force people to change it up, sick of seeing the same 3 guns killing me.", this was the only thing i disagreed with, other then that you hit the nail on the head with this. Couldn't have said it any better.
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Just remove it with everything else crucible. Sorted
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11 RepliesSorry can’t agree on some of it. First off NO MORE PUNISHMENTS. It is obvious they don’t work. It’s not keeping people in games, it’s keeping them out of the game mode. More over when you get DDOS or some stupid error code you get punished for it. Weapon rotation is also a no. It will also just limit the people in the mode that week. We need more in the pool not less. Performance yes. Every one gets rank on win but extra is given for performance. Shorten matches. They take way to long. 6 rounds for a countdown really. It just drags on. 3 or 4 tops. One team hits 3 back to back wins it’s a auto mercy. Heavy spawns less Fix MM. teams should only match teams. Strict rank MM. no more rank 4000 getting matched with 300s. No more losing rank on a loss or severely reduce it. It is stupid for 1 or 2 losses to wipe out 2-3 wins. Also with the RNG nature & people getting the broken (Luna) guns giving a decide advantage it just make it unfair. You might have lost, but not buy skill but by a heavy aim assist gun that can out shoot most anything. Enforce the rules. Stop the cheating. Stop the lagging. You get busted no more slap on the wrist. You DDOS you lose your Luna your quest gets reset (as in start from scratch & get it again) & your banned from comp for a week minimum for the first offense. Worse you keep doing it.
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7 RepliesEdited by Scoottrullo456: 11/14/2018 6:36:31 PMYou have one character at 577 after 2 and a half months through forsaken. How Tf do you rationalize making a post like this, thinking that you should have a say in the direction this game goes at any point?? It's mind blowing the lack of self awareness you trash cans have. At least you're not one of these clowns with 1 year on bungie.net, but still. You're obviously not invested in the game at this point, so why Tf should bungie cater to a player like that? honestly, there are multiple requirements you should meet to even post on here, and you don't.
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1 ReplyEdited by shwabbywabby: 11/14/2018 5:29:12 PM[quote]- Remove heavy ammo drops from multiple round game modes, instead have 1 round where everyone spawns with full heavy ammo. In other modes reduce spawn rate drastically, we already have supers we don't need wardcliff coils going off every 30 seconds.[/quote] Agree [quote]- NO LOSS OF RANK / WIN STREAK WHEN TEAMMATES LEAVE MID-GAME OR START A GAME WITH ANYTHING OTHER THAN A FULL TEAM. Having said that, implement bans for everyone in a fireteam for anymore than 2 or 3 disconnects for the fireteam as a whole within a 24 hour period.[/quote] Agree with the no loss of rank apart from I would make it if people are in a fireteam they don’t get any point preservation. [quote]- Weekly rotation of weapon-type bans (including exotics), for example one week all hand cannons are banned from the game mode, the following week could be shotguns. force people to change it up, sick of seeing the same 3 guns killing me.[/quote] No this is a terrible idea. People spend a lot of time grinding for guns in Destiny, it’s one of the main driving forces behind the game and ads replay value to a lot of content. Especially now that we are back into a rotating meta those guns we grind for only have a short shelf life then next meta we’ll be grinding all over again for a different set of guns. If you want to periodically stop people using those guns in what’s meant to be the hardest play list which I want to add is the playlist that drives you hardest to get those guns, your effectively shortening that already short shelf life of the gun. Meaning your devaluing the time and effort they put into getting the gun and effectively cheapening Destiny’s replay value. Your looking at this from to much of a PVP perspective. Most players play the whole game, like 70 odd % of the player base. The dedicated PVP player only makes up about 10-15% if that. Instead of concentrating on the guns killing you concentrate on how to beat the players using those guns, it’s the only way you’ll get better. [quote]- NERF shotguns, look at it this way, a sniper requires a headshot/precision hit to kill a full health guardian at ANY range and don't get me started on flinch. Why does a shotgun not require ANY precision damage to kill at 10m+ (other than slug shotguns, which are the only shotgunners I have any amount of respect for) and couple that with the fact the overall mobility of guardians and map designs are well and truly in favor of shotguns.[/quote] No shotguns aren’t the problem it’s the ammo economy. People keep going on about how most of the maps are shot gun maps but I find half the maps I’ll use a scout instead of a shotgun. Why? Because they are prime sniper maps but if I use a sniper I’m putting myself at a disadvantage. With shotguns when you make a kill your right there on top of them meaning you can pick up ammo straight away and never leave yourself with only 1 gun loaded. Snipers on the other hand, your killing from a distance so you have to run over to pick ammo up. But because you’ve used your sniper bullets you only have 1 gun loaded leaving you vulnerable to any long distance engagements you might find yourself in. With this ammo economy sniping does not make sense. Only close range weapons do. They don’t need a nerf it’s the ammo economy needs a rethink. If you don’t like sniper flinch go to the Dreaming City and grind until you get chest armour with enhanced sniper flinch. [quote]- EARN AND LOSE RANK BASED ON PERFORMANCE, the tab for your rank in-game literally says "performance is how you move up here" and yet here I am with, more kills/overall damage/objectives etc. than anyone else on the enemy team but because I was matched with people who clearly are not at 1800 rank, I lose rank, which why even have "ranks" if you're not going to matchmake people to thier specific ranks, the amount of times I've come across entire teams kitted out with Not Forgottens/Lunas Howls despite being between 800-1200 rank is an obvious mismatch. and when people can go a whole game of clash with a k/d of .2 but gain rank because they were carried is ludicrous and completely against your own games tooltip for the ranking system.[/quote] I can’t say I like this performance idea. It’s a team based game mode if you go in there solo it’s on you. Personally I don’t mind it being based on your win/loss. It forces you to think more team oriented than lone wolf. But then again I didn’t find it hard to get the Luna solo. I think the main problem here isn’t how points are allocated but a lack of players in the playlist. If your as good as you say you are then you shouldn’t have any trouble ranking up if the ranks actually meant something and you were going against similar ranked players. But because this playlists population is so low match making is putting you up against much higher ranks than you should be. The only fix here is to get more people playing and to keep them playing. I know once I got the Luna I haven’t been back into Comp simply because I know I’ll never get the NF solo and there is nothing else there to get. Give competitive its own loot pool. End of game drops anyone can earn and that would help get and keep players in that playlist. Also I would like it made into 3v3
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sounds more of a cure by killing it. big no.
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9 RepliesI can get behind most of this apart from the shotgun nerf and weapon bans, don’t nerf shotguns, give snipers an extra shot when a brick is picked up, shotguns can use 1 round to kill with a body shot and snipers have 2. Weapon bans will make it so people cant get the quests done if they introduce more comp weapons
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In comp it's either the dirty sweaty elites, or the occasional .5 solos, the problem is no-one else plays in it now because the majority was only after lunas howl. So to break it down of what I'm saying for the slack in this community the more people who play comp the higher chances of being a fair match but the less people who play it the pool thins out to the try hard 360 no scope trolls. Nerf dust rock blues, NOT all shotguns as there is multiple ways to counter them.
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Shotgun nerf and heavy I can agree with I'm so sick of -blam!-ing shotguns and wardcliff and im 1500 away from not forgotten and I want to quit because of the -blam!-ing bullshit aping with a shottie, I've died more times to a shotgun more then any other weapon in pvp also put telesto in heavy slot ffs bungie
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2 Repliesit’s all rng who you’re paired up with and who you fight so it’s the game that determines who wins really.
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Replace Countdown with Rift Since Survival is clash (with a penalty) remove clash Change Control to Zone Control Give every player 2 super charges for the entire match. No orbs can be produced Remove heavy ammo so a match (currently control, clash and survival) isn't focused on one point of a map Those are some changes I would make to competitive
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Edited by Guardian3415: 11/14/2018 11:26:58 PMThey can't even make it so that solo players don't run into 4 stacks, do you really think they want to fix anything, this game still has some issues from destiny 1, they clearly don't care
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Edited by Muka Gatals: 11/14/2018 11:25:08 PMCompetitive Rank should be based more on Personal Score. Not based on Team Win or Lose only. Just Let the winning team has 1.2 x the Score. So player that win still have the benefit of winning. That way it will cure many problem exist in current system. You can be at the losing team. But if you do all the things that make you earn many score you will end up far better than those at the bottom on the winning team. So you can solo the competition without worry against 4 stack team. The other good about Personal Score Base is make many new low skilled player willing to play. Low skilled player like me avoid to play Competitive solo because we would be sad at the end of the game..losing and got Tons of hate message from former fire team. If it based on Personal Score...We can do many stupid noob move and have fun without effecting other team member progress. In fact other team member will be happy to have noobs in their team. Make them have more score because noobs will not kill many opponents. So it has win - win situation and make Competitive PVP has more players. The goal of playing video game is FUN, HAPPY...not SAD.