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Help - Destiny 2

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11/14/2018 2:37:50 AM
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Destiny 2 does not support 1024x768 resolution? Really?

The title says everything. I have a 4:3 screen monitor which its max resolution is 1024x768. I have tried changing it through the cvar file but it does nothing.
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#Help #pcsupport

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  • Edited by ®♪AN7♪®: 11/15/2018 1:29:30 AM
    great I'm like seven years already using my computer and the monitor recently 1280x1024 default I use on 1024x768 ( cvar it just is not finalized a couple of months I stopped working standard microphone I checked everything and did rollbacks with sound does not help ) all this is to blame PATCH!. the microphone worked with beta!. auto 1280x720 - 1024x768 to save the memory! That's the moment I used these settings. [spoiler] <namespace name="graphics"> <cvar name="force_auto_detect" value="0" /> <cvar name="force_enable_multi_threaded_render_submit" value="0" /> <cvar name="window_position_x" value="8" /> <cvar name="window_position_y" value="29" /> <cvar name="window_mode" value="2" /> <cvar name="vsync_mode" value="1" /> <cvar name="anti_aliasing_mode" value="0" /> <cvar name="motion_blur_mode" value="0" /> <cvar name="dof_mode" value="0" /> <cvar name="ssao_mode" value="0" /> <cvar name="shadow_quality" value="0" /> <cvar name="environment_detail" value="0" /> <cvar name="character_detail" value="2" /> <cvar name="texture_quality" value="0" /> <cvar name="texture_anisotropy_level" value="2" /> <cvar name="foliage_detail" value="0" /> <cvar name="local_light_shadows" value="0" /> <cvar name="wind_impulse" value="0" /> <cvar name="gamma_control" value="3" /> <cvar name="foliage_shadows_mode" value="0" /> <cvar name="lighting_shading_detail" value="0" /> <cvar name="hdr_output" value="1" /> <cvar name="atmosphere_lighting_detail" value="0" /> <cvar name="master" value="0" /> <cvar name="film_grain" value="0" /> <cvar name="chromatic_aberration" value="0" /> <cvar name="fullscreen_resolution_width" value="1280" /> <cvar name="fullscreen_resolution_height" value="720" /> <cvar name="fullscreen_refresh_rate_numerator" value="60020" /> <cvar name="fullscreen_refresh_rate_denominator" value="1000" /> <cvar name="windowed_resolution_width" value="1280" /> <cvar name="windowed_resolution_height" value="720" /> <cvar name="fov_adjustment_offset" value="85" /> <cvar name="render_resolution_percentage" value="72" /> <cvar name="version" value="3" /> <cvar name="framerate_cap_enabled" value="0" /> <cvar name="framerate_cap" value="200" /> </namespace> [/spoiler] P.S planet side 2 everything is OK everything works!. ...N7® .

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  • they the probably went with the common sizes, I am guessing not too many gamers still running 4:3 monitors

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