[b]what have you liked the most about forsaken?[/b]
The pve section is really well done from the raid to the storyline and the corruption with the shattered throne.
New weapon system is good in both pvp and pve.
[b]problems[/b]
First of all Telesto.. needs a nerf
Power ammo on competitive matches 1 time for round or completely removed
Snipers on consoles are useless now comparing them to shotguns
Autorifle and scout are useless now
Some exotics are broken :
1 ursa furiosa
2 ophidia Spathe
3 one eyed mask
[b]to be add[/b]
Possibility to change perks of armor peace ( even if expensive)
Possibility to re buy forsaken weapons
Possibility to rejoin competitive matches
New matchmaking for solo players (this is a must)
English
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Completely disagree, no nerfs!! Some weapons need updates to compete, either through passes to adjust them or via masterworks. Yes telesto is a pain but its only as deadly as a good user with chaperone, and to be fair i burn telesto users from further out with Wavesplitter or get in close with dust rock blues.. Same with the armours, maybe tune them slightly to not be quite as op but the whole point of exotics is to be op!! A better idea for me is to design the levels to take advantage of different load outs. The new trials type match (im terrible with names) is a great one for long range fighting and the bow shines on it.. Telesto doesn't beat my wishender there.. Nerfs ruin weapon and armour viability in both pvp and pve, i prefer creative solutions to change the meta..
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With nerf I mean reduce the time of the telesto balls on the walls and introduce range drop off.. I’m not saying that telesto is impossible to beat but the problem is the way you die from a player at the other half of the map simply because he shot telesto on the floor 30 seconds ago
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I can see that but thats the defining feature of telesto.. Using the mines well is a skill.. And they can be destroyed early.. The range i can get on board with, some folk seem to be almost sniper like with that thing..